I was thinking, what if you removed the 3 lvl cap on the main abilities, so that you could focus type each capital ship(this could be easily abused but) say after each level beyond the 3rd could decrease -and cost, or for passives like the incendiary and the energy thing for the Halcyon carrier could increase by a lesser percentage, making the max damage of the incendiary 10dmg second and the energy attack rate upped by 25/35%? that or the repair skills to the vasari and the TEC's suppo
BadTune
probably,I bet it's like one or two missing letters in the coding or somethin, or someone got lazy and just copy and paisted the image path after doing the rest of them hopping to get home for late night toons or somethin >.> BadTune~ Warning: Voodoo dolls may cause severe brain damage,handle with care.~
Aye, Stress you've got you're priorities strait, we're ok on the backburner, it's still warm =D. Providin for your livin and those ya support's what chya gotta do. Go take care of yer home life things, we'll still be here when ya get back,unless we're doin the same ;p in which case, leave us a note too!!! BadTune~ What the hell is that thumping noise?
Hey now, DS is like part of the main game at this point, you almost have to dl it when you get it, these guys are gonna be goin strong till the game itself ends, and that most likely aint gonna happen with this community ;) BadTune~ I'll bring the nachos it you bring the fireworks
Well, I know I've seen the toxic fallout and thermal one in a game once or twice, but the others I think are truly unused, but if you can get them in there somehow I'm gonna have to pester you for a link Mr. 'cause I like discovering the bonuses on each planet ;p I turn the frequency of appearance up to 100% when I make a map lol(artifacts to 50 =3) oh.....but could we do something about the "terrible secret" one....I don't appreciate losing a planet and it being rendered uninhabitable perman
psssst Siv, Sneak a smiley face onto the front of the homing mines, it's be great ;p Good job though, now we can use mines/not be lagged out by just a singleplayer game with the vicious comp lol BadTune~ it's small cute and furry!! It'll kill us all~!!!!!
Fail: It's at the same time and they're both going to stab you Win: The nurses at the hospital are usually cute
lol, no rush, I'm in no hurry the game's good as is anyway ;p BadTune~ Stop it or you'll go blind~!
2 days later and I still double post >. Anyway, Zero, What do you think about a new model for the refinery ships, somethin a little larger, and cut down on the number of the ships swarmin about? Everyone tends to gripe about all the tiny things gobbling up the ram, DS reduced the number, but I was thinking maybe somethin bigger and prettier would make it a bit more......ALRIGHT damnit it's a selfish request but I like them*huffs* lol and if I could I'd make it myself xD <p
Hey, I kinda have a request/idea/possible addition? =D You reduced the number of trade/refinery ships per port/refinery, but would it hurt the performance any to make them larger? Keep the speed size them up a bit(cause those small things are carryin aloooooooot more than they look like they can lol) just something cosmetic, unless you wanna add more health, make 'em put a little effort into getting that Cannery popper achievement(or whatever it's called) maybe the siz
Fail:Your carrier broke! Win?: Can't think of one atm
Ah that's a great idea, the planetary bombers are so underused because all capital ships can take it over and immensely out last them. They're only used for sneaking undefended planets when the player isn't looking lol. a bombardment free cap ship is very wanted =3 at least by me. Also, in the DS/Alliance update, you mixed up some of your research buttons for the like minded development(it's using the inter-species icon =3) but hey, long as it works it could have the space ponies icon on it a
shameless bump [e digicons]:hugme:[/e]
I hear that *sigh* real life kicked me in the stomach, then chopped me in the throat(moving and then broke.) Anyway I'll be going to school for this stuff, so if I get well enough in it, I can help out as "homework" lol so there's a plus. I get grades, you get progress(but that's not till January......damn bastard, son of a *censored* *expletive* *foulness* *potty-mouth* *non-nice-ness-es* assholes >=O (I know jsut imagine how bad the censored ones were!) anyway yeah lol &nbs
Fail: Winmachine Reopened, new management under Bush Win: I have free time again to post here YAY
I dled it, played for a while, but it made my computer whiper and sob lol(I need a new one badly) but I loved all the content, the colony ships all havign star base deployment was a surprise but I'm not complaining lol. Anyway Very nice mod, Especially love the special planet types(binary, ring and force field) but the range buff in that force field one, lol, you made it stackable so each time it rebuffs over the occupying ships, it stacks lol, fighting across the entire gravity well was fun,
Hey Zero I'm back after(a sudden and unwarned disappearance into the life of excessive work, bills, and other crap) I see you've made some amazing progress =D I remember when you were still in the concept for that Destroyer. I'm dling updates for all my mods atm lol, including yours of course =D. So that's the2nd ship of the 2nd set of 3/6 caps? or just a mid class destroyer? EDIT: Nvm just saw the cap points menu button in the screeny lol EDIT2: the more I look at it the more
I'm back Fist0 [e digicons];P[/e] got busy with work and stuff so my PR for Opti pittered out a bit. also now I'm in the middle of moving to a new place [e digicons]:(O[/e] so now I'm gonna be offline for a lack of internet reason. Anyway just wanted to know what progress you guys made as far as updates and stuff. You ever finish up the DS/Opti with the Distant Stars crew? Also I'm going back to college in the spring for I.T. (financial aid dropped the ball this semester
After a month of inactivity, hard work, and payin some bills*runs from large men in suits* The PR guy's back [e digicons]:jafo:[/e] never fear, Tune's here~. Anyway, all seriousness aside, I got a little free time again, so I can do a little promoting again, wanted to know if I missed any mod updates(such as DS/Opti/...and others.) Once I get back into college this coming....spring...semester,(hateful previous college took their sweet-ass time transferring my transcripts and then my
Ryat, YOU guys did this in DS lol, you just put it on the phase inhibitors instead of the overseers so all the races have this ability to slow entry, along with making the mines much more useful which I've been meaning to say THANK YOU" lol (200 mines that do spittle for dmg and lag horridly, or 50 that do something that running a ship into a bomb should do and lag not so horridly but still a little ;p)
I didn't mean for him to just copy over an ability Ryat, I meant it as sort of a reference of ideas and to look in them as sort of a "how to" for AOE passive settings, honestly I think those abilities should stay in that mod lol, anywhere else would just make them severely overpowered xD. But anyway, like I was saying, something like an AOE shield regen instead of the energy attack speed aoe for the Tulis, or maybe something adding even MORE armor for the Korsova, and maybe an anti-buff for t
lol, that Decoy ability would be very good actually, especially if you have a force attack ability on the decoy spawned. Not to mention as a cap it would be very difficult to determine between the two what one is fake unless you're doing some heavy micro-managing to counter it. but Zero, I dled the Sea of Stars mod for entrenchment recently(very fun heavy combat geared mod,makes my videocard throw a hissy fit after so long lol) anyway they have some interesting beam skills and such for their
[quote who="Major Stress" reply="333" id="2652804"]I updated the readme about enabling other mods with TOP. Which i no longer recommend. Due to the different planet, and skybox meshes, and the fact other mods override our optimized files.[/quote] I did get a cheap laugh out of the "crack in space and time" glitch in the skyboxes when I ran opti and DS together lol
[quote who="SivCorp" reply="328" id="2651370"]Edit: Or maybe on constructor ships.... The Vassari Constructor is 2395 Faces?!? Each planet gets 3 right? So on large maps thats.... TO MANY! I'm going to start with these little buggers first.[/quote]=O *hands Siv a blacksmith's hammer* HERE!! smooth those little bastards out!! You can never trust anything that LOOKS like a flea
*climbs back up out of smoking remains of a computer* Okay! so, that didn't work. Was trying to fix the "OMG there's a tear in space and time!!" mesh goof up when running opti and DS together. Mini-dumped-very-hard @_@, copying over the skybox mesh alone didn't work,(well it sorta did, but it created extra paths and the 2 new skyboxes in the DS folder are listed as 1 and 2 and the ones in opti are 1 -8 so yeah >.>) anyway it worked for a while but with the files like that it