BadTune

BadTune

Joined Member # 4027928
6 Posts 420 Replies 680 Reputation

The lady with the green hair has a point there, with that you could probably go as far as to place it on all ships, hell everything explodes in space, you could vary the area and damage of the blasts depending on the size or type of the ship. maybe even on modules around planets like defensive platforms or research facilities(they gotta be playin with something explosive in there ya just know it) but yeah big shiny button still gets my vote. besides, what's more fun when gettin rid of a cap s

16 Replies 4,583 Views

[quote who="RainWanderer" reply="214" id="2598591"]I like the Advent simply because of their ships and building design. So elegance and beautiful, yet still possess a considerable power. TEC design is so bulky for me, and Vasari design looks more hostile than the refined Advent(fit with their description). oh and anima FTW! my computer almost crash when I have over 125 squadrons in a same grav well. [/quote] Get the optimizeation mod, a 300 squadron fight around the cen

304 Replies 778,118 Views

I got sins opti and DS to run together, everything ran well...lol then I looked at the sky boxes xD that's the only problem I see so far, I looked into the distance and I saw a large gap in the universe [e digicons]8C[/e] think some tweaking to DS & Opti's skybox files would fix it lol but just wondering if anyone else saw this. I'm running Dynamic movements>Distant stars>opti in my mods list, top to bottom listed in order. &nb

8,423 Replies 15,670,133 Views

What about setting it to where, once the hp drops to a certain % like .05% to activate the ability. This would probably work as an active ability setting, it would probably do better as an active ability aswell, I mean, I wanna make SURE they're around you within the radius :p and seriously, kamakazi caps, that'd just be fun and create a whole new slew of game-play tactics.But I'd make the ability only avalable around lvl 8 or so, unless you underpower it a bit compared to the Argonev's

16 Replies 4,583 Views

if ya wanna se something interesting, get distant stars and Uzii's planet pack mods(uzzi is included in the distant stars but-) there are small packs that you can unload into your galaxy forge file and you can make maps using their planets and such, personally, I like black holes =D especially if you link a worm hole to or from it, nothing like diving into a worm hole and taking severe damage to come out the other side in shambles but alive =3. adds a bit more of a thrilling adventurous type

5 Replies 2,273 Views

[quote who="Draakjacht" reply="3121" id="2628083"]ooh! Actually, the Alliance ships wouldn't be bad if they had a bit of twist based on how they were supposedly designed. Say the TEC vessel is a pact between TEC and Advent (both being human), and so you get a skill something like Animosity mixed with Adaptive Field. Just an idea, nothing more.[/quote] that's actually where he's heading with the mod and trying to add more unique abilities to the ships, personally I like

8,423 Replies 15,670,133 Views

Request: Could you contact Myfist0(currently co-continuing Major Stress' optimization mod) and SuperZERO0(Alliance, Agenda's mod creator) and get something set up for mini-mods of those into Distant Stars? Both of there mods would bring even more to DS in both performance and game play. I've not asked either of them about this but I've noticed both of thm mentioning t

8,423 Replies 15,670,133 Views

Ok so first of all https://forums.sinsofasolarempire.com/378149 NOTHING IN GAME-PLAY . The mod however DOES reduce loading time, makes that nasty bogging down of lag after an hour of play move to about 3 hours or four. It works for lower and HIGHER end systems because the game itse

7 Replies 4,380 Views

I'm spreading the word in various forums and on the online multi-player, more people using this mod together means longer, smoother, less laggy and more imaginative tactics in the games and more and more rebuild to the ICO community which is already on the rise! I've got the transmitters upgraded and the men overworked and in shifts on the broadcast of this beautiful news for this mod sent from heaven =D &nb

1,134 Replies 2,239,675 Views

each pact has a set amount of relationship and yours has no bearing on theirs and vis versa. if that number should drop some how, you fail a mission, you turn on them, an envoy is destroyed, when the number drops the pact is broken once it's below the required number, if he offered the pacts and then the amount dropped BEFORE you accepted, the offer still stands till you accept it, with the AI they just offer it once that number hits and forget it till you accept to cancel, it's the same with

8 Replies 26,998 Views

there's a "download with basic" button right next to the sign up one, that's how I dled it... it's near the bottom, one button says"Join now and DL with premium blah blah blah sales pitch" then is says "Or" and then "Download with basic free etc. wait half a minute to begin dl" button and then on the latter pages there's a few more links through a few more hosted sources like Adrive and the such

9 Replies 14,175 Views

Ok so first of all https://forums.sinsofasolarempire.com/378149 NOTHING IN GAME-PLAY . The mod however DOES reduce loading time, makes that nasty bogging down of lag after an hour of play move to about 3 hours or four. It works for lower and HIGHER end systems because the game itself has the limit. You can argue all

9 Replies 14,175 Views

*loads mod*....*sets all settings to highest*..!!!!*hugs Stress in tears* th-thank you kind sir ! you'll go down as legend. [e digicons]:pout:[/e] [e digicons]5*[/e] [e digicons]5*[/e] [e digicons]5*[/e] [e digicons]5*[/e] [e digicons]5*[/e] [e digicons]5*[/e] [e digicons]5*[/e] [e digicons]5*[/e] [e digicons]5*[/e] [e digicons]5*[/e] [e digicons]5*[/e] [e digicons]5*[/e] [e digicons]5*[/e] [e digicons]5*[/e] [e digicons]5*[/e] [e digicons]5*[/

1,134 Replies 2,239,675 Views

sadly no, I tried it, it was fun to watch, scout Vs vasari fleet in a black hole, scout didn't move =D and it won lol, they crossed right through the middle and went boom. My scout kicked so much ass that day Tune~ <

7 Replies 9,161 Views

[quote who="SuperZERO0" reply="47" id="2626500"]Yeah, originally I planned to expand the mod and add another 3 ships for alliances between the different races.[/quote] lol sorry misread that, you mean a Advent/tec,advent/vasari, vasari/tec. sorry about that, yeah that sounds extremely good. The abilities have quite a few possibility improvements with the Advent's shield techs, the tech's armor and density/mass, and Vasari's nano tech could make quite a few things possib

183 Replies 579,532 Views

The Vasari Capital looks good, but it looks slightly "block-ish" for vasari type ships, most of theirs are rounded and pointy *looks at band-aid on finger.* but it's still good none the less as far as shape and size, and I love the missile launch on it's nose =3 so don't change it =D after all they do have the "death-egg" and it isn't pointy and sharp =3. With the 3 more for each race..ehhh I'd limit that to 1 more new one, a support/assault type to off balance the current ones and some skill

183 Replies 579,532 Views

hey Zero have you and the "DS-mod squad" managed to work this in as a mini mod for any kind of updates or even 1.011. Also I suppose you make a good point, but a lot of moving parts and sub systems can have flaws and errors here and there if not maintained under regular conditions ;p but I suppose that would still provide the less crew point with a bit more validity. Anyway the mod is great, I love the advent's new toy(and the purple beams for you who said nay >=O) but I'm unsure on the pl

183 Replies 579,532 Views

Was browsing and an ad caught my eye and I thought "that would look nice as a tec ship" and I looked around a bit more and a few others wouldn't look too "alien" in the vasari and Advent fleets. wondering if anybody else as seen this and had a similar thought. As far as putting this into motion, I'm just the messenger fellas I'm not good at modeling, skinning, or modding myself, just thought it was a nice idea if anyone wanna undergo a little side project on this I'll gladly use it lol.

2 Replies 3,870 Views

123 pages holy crap [e digicons]o_O[/e] anyway.Enjoying the DS mod very much ^^ although adding it in with the dynamic movement mod made me a little sad. I had forgotten how nerfed the turning speed of the became making platforms of all races practically worthless. But thankfully you made mines ALOT better [e digicons]:dur:[/e] . Anyway was wondering if you could add a turning speed research that applies to the stationary platforms in the next update with the mini mods or something

8,423 Replies 15,670,133 Views

[quote who="dbrainstorm" reply="74" id="2204183"] Quoting Azrak_Navarion, reply 12All hail PHASE MISSILES! Gotta love them Amen to that.[/quote]and most of those are range, the 4th is the damage upgrade, just before the Novalith is unlocked lol. But I'm still loyal to the Advent even though I moonlight as TEC some times lol. Vasari...eh not bad but they don't really fit well with my playing method. And if you wanna talk starbases, that nice little distortion the Adven

304 Replies 778,118 Views