BadTune

BadTune

Joined Member # 4027928
6 Posts 420 Replies 680 Reputation

Lookin forward to some good work NR2001. If you have any questions about anything just throw up a question on the forums, the locals are pretty good about getting back to you....if we know the answer that is, lol. If you're looking into Knight's SFX mod, you should also look around for some other weapon effect alterations too(I personally enjoy the small pew pew lasers being turned into beams =3) Actually looking into some weapon alterations myself(just colors) trying

39 Replies 167,592 Views

[quote who="-Ue_Carbon" reply="7140" id="3128100"] Quoting Leuthesius, reply 7138Map "The AI Horde" is completely messed up. Very buggy when you zoom in on many of the planets for the AI's. You can't see anything even though you should be able to see things--even your own ships. (By the way... whats the point of the two other stars?) The AI Horde doesn't work right, b/c Galaxy Forge hates it. Ive rewo

8,423 Replies 15,668,944 Views

k, so I found the skybox.manifest, apparently it got deleted at some point in my mod files because when I checked my backups it was there. Remember kids, when you've lost a file, check backups, and ALWAYS HAVE BACKUPS, or you end up making embarrassing posts highlighting your silly mistakes o.o ...like I did Moving on, I tried slipping in some skyboxes from Novus Universum, and only the skyboxes. I took out DS' 2 added(the environment cubes are just a tad too bright fo

8,423 Replies 15,668,944 Views

but still, you can search the list for Distant Stars, Stars, Sci-Fi mod(star wars vs star trek), and many others I blank on names about.... yeah, just scroll down, most active ones are on the front page

18 Replies 92,631 Views

1st: Locate the hanger entity files in your game;s install area(c:/programs(x86 for win7)/Stardock Games/Sins of a solar empire/Diplomacy/) look for Hangar Defense.Entity (all of them if you want to change them all 2nd: if you don't already have it, Download Notepad++ it will safe you hours of squinting at little lines of smushed up text in notepad 3rd: COPY the files you wish to alter into a new folder(your

2 Replies 1,358 Views

*ahem* anyway...been tinkering with the mines, case testing the TEC only atm. BUT in the mean time, anyone wanna take a stab at looking for the icon meshes for them and reducing them to possibly a speck? Amendment: Also, so far everything I try to alter either results in crash upon detonation. Or they just become floating hulks of phased out nothing....they lose their ability basically. Additional targets through the abilities also seems a no go. Did manage to get them

8,423 Replies 15,668,944 Views

I think I ran into the same problem a while back, but i think someone already either released a small fix(buried back some 15-20 odd pages ago) or I minidumped from my tinkering. I remember it got a little mad about some of my defensive tweaks to the platforms(especially the gauss abilities, good lord it had a damn aneurism when I modified those >.>) learned that the biggest issue apparently was the missile's target number, and adding a stack counter to the debuff on the BFG(big fri

8,423 Replies 15,668,944 Views

Also, if you know a little, tweaking the "tracking range" of homing mines, and the blast radius of the other mines makes it so that one little bastard that flew too close, just wiped out him and his friends ;p for myself: working on getting the mines to set each other off in one SPECTACULAR fireworks display , but the friend foe issue is a little bit of a problem ;p though, as long as the explosion is only triggered by enemies, and can effect allies i won't mind, just have

8,423 Replies 15,668,944 Views

*stretches the watch to let it contract over and over*...ah....wish i wasn't so listless today........disappointed myself with expectations of another girl >.> listening to her talk got grading and so left <.< yammering on about facebook, what her friends did, all her new crap from Christmas...failed to speak anything about herself......surely my expectations aren't high..all I require is a personality and self awareness....the rest are just p

8,423 Replies 15,668,944 Views

*chucks Thrall's hammer at Carbon* I have 4 papers to write, reciprocal teaching assignments, and I'm goin on dates man, and I still have time to contribute/antagonize DS team while tinkering in the mod. Common Carbon, you're better than all that noise, i know you can push DS back into the schedule. Just imagine how backwards it would be if I ended up in the DS "contribution" list and had my name in there on the loading screen >.> even weirds me out a bit<

8,423 Replies 15,668,944 Views

ah Steam,just when you think the game can't get any better, they release an unnecessary patch that does the exact opposite and then you have to reinstall and deny the patch each time you log in.....ah "progress" .....honestly have nothing to contribute this time.....just making the above statement o.o

8,423 Replies 15,668,944 Views

[quote who="Stant123" reply="6679" id="3048509"] http://www.filefactory.com/file/c1fb7a1/n/DS_Efficiency_-_AddOn_Pack.rar [/quote] Stant's released the extras and it should be in this. Happy map making, upload some to the map site(it's slow as Christmas but there's a lot of them up there...some nutty ones too with over 1k planets as well -.-; ) <

8,423 Replies 15,668,944 Views

yeah but looking at WoW 90% of all the free mmos out there, there's practically No difference besides number of servers...that's about it. For me to ACTUALLY pay to play something online, it has to be original, not rehashed crap like WoW tries to push off (yes, played wow,have a few friends who are leaving it now, they stayed because of 'promises of new content' and got rehashed crap) but that's enough of my ranting, this isn't the place for P2P mmo bashing, and the ra

8,423 Replies 15,668,944 Views

The resource rate is a bit more difficult to work with, but as for supply you can change one file. in the Gameplay.constants file look for fleetSupplyData-Small fleetSupplyScalar 0.75 fleetSupplyData-Normal fleetSupplyScalar 1.0 fleetSupplyData-Large fleetSupplyScalar 1.25 lin

8,423 Replies 15,668,944 Views

try this aiUseTime "OnlyWhenManyTargetsHyperspacingTowardsMyGravityWell" in the Ability_____OrbitalCannon.entity files should make it so they ONLY fire when a large force is approaching the planet the cannon is on...in theory do this for: AbilityPhaseOrbitalCannon.entity AbilityPsiOrbitalCannon.entity AbilityTechOrbitalCannon.entity

14 Replies 8,116 Views

lol, only got violent 'cause i dled the the DAY AFTER i fixed that file and it irritated the piss out of me xD I don't mean 24 hours, I mean I fixed it 'round 1am and installed yours around noon time xD it's like carrying boxes up 4 flights of stairs and someone dropping them down the stair well when you get the last one up there xD and I may have to look into the Powerful Pirates a bit more, and thank my lucky stars I load all my caps th

8,423 Replies 15,668,944 Views