[quote who="ice27828" reply="1" id="3100275"]Given that this is a beta, I think the tweaking begins once they have completed everything.[/quote] This is true but they could also make changes ala what sele mentioned as the beta goes on. Judging by what Sele said caps are at least on the mind for now. [quote who="Seleuceia" reply="2" id="3100281"]Well, abilities can now have up to four levels (instead of just three)...most (maybe all?) ultimate abilities will have 2 levels as we
WCsharpie
Haven't decided to pick up Rebellion or not yet so I also haven't played the beta. I was wondering if anyone knew if there were plans to tweak the capital ships in rebellion? Especially the Kol IMO
The difference between 15 minutes to make a titan and 30 minutes is massive if you go econ instead of military. At 30 minutes a eco player should easily be able to build and keep up a fleet that can do something about a titan being built. IMO titans are simply too strong, and seem to more or less force a military rush which cuts down on diversity. If you rush military you already get SB's but now you'd also get titans? Opinion of a far from pro player.
Should be noted that this means steam will be required and also required to be running for as long as you intend to have sins running. Also of note is that you must have internet to first enable offline mode for steam.
It helps that the sol was nerfed into oblivion >.> Armisitice allows a clean getaway, or for the crafty the ability to attack without any fear of reprisal. Dual Dunovs are pretty BA IMO. The Kol is just a tank which admittedly isn't terribly useful in MP. And LRF's firing like a quarter of the gravwell in distance is amazing so the Akkan always has a place. I see your point but I don't exactly share it.
Once they launch any bounty goes to the next attack
The novalith can already pretty much do this and it doesn't even completely destroy the planet
Makes sense fleet wise. Typically the battleship (being stronger) would be on the outside of the convoy, ergo any birds in the air would come in contact with the battleship before it came in contact with the carrier.
I'm with you on the whole shield mitigation thing. I say either have it stop working when shields drop (but remain in effect if they come back up) Or have them work golf score. I.E. start at max and drop as more fire is taken.
My random, on the spot thoughts. Animosity - Force everyone in the radius to focus fire on the Radiance but have the radiance either decrease accuracry of those targets or increase the shield repair rate of the radiance. The former can be lore explained as the crew of the radiance setting the enemy pilots into such a rage that they stop caring about aiming properly Gauss - Just make if ignore mitigation, this will increase the damage t
[quote who="GoaFan77" reply="1" id="2560109"]We really don't have any idea what Ironclad is planning next, all they have said is that they are not finished with Sins yet and diplomacy was the last "Microexpansion". Whether that means a sequel, a full expansion or something else, we don't know. Hopefully they'll let us all know before too long. Also, if this thread is correct, I'm afraid what is chasing the is simply too terrifying to ever put in game. [/quote]
I understnad diplomacy just came out but i can't help but wondering (hoping) if or what sins next big step will be. Both of the latest expansions have been nothing shy of amazing imo but I don't think we can really throw another one in without adding a new race or altering the game in some bigger way. IMO I wouldn't mind seeing the race that the visari have been running from. I'm not horribly certain how this could be implemented given the strength of this unknown enemy
The problem is I don't care to get good enough to take on the online of sins. I'm perfectly fine with being good enough to take on/play with my buddies at school or what have you. RTSes shine through LAN, not online.