Also, the speed at which capital ships spin once disoriented seems reasonable to me.
iballwp
I'll refer to my earlier post in clarifying that the speed at which ships move from point to point is fine. However, once they get disoriented by an Advent starbase and spin in place it looks ridiculous to see massive Titans spinning like tops. I guess one can take realism as far as they want to. SINS isn't a simulator and we all agree that would be a totally different game, if a game at all. However, I would like to be able to tell the difference once I colonize an a
First off, I have to say that Sins of a Solar Empire is one of the BEST games available for PC. The story line and progression of the add ons was all well thought out and provides the game with a masterful backdrop for players to adventure with. Having played two full games of the Rebellion beta, I've noticed a few elemetns that detract from the feel or emmersion of the game. 1. Colonizable asteroids and moons. Both could really use some sort of ind