Xwhyzed

Xwhyzed

Joined Member # 4038112
1 Posts 21 Replies 387 Reputation

[quote who="Blackvenom01" reply="1176" id="2584796"]Hmmm seems I didn't post my post Anyway, yea the base capital ship of the Dominion is what I am refering too, and XWhyzed is right, balancing is the last part of a mod but, this one is so big and well a bit gamebreaking when one capital can do so much dmg if not destroye a player at the start of a match. There was something else I posted but I cannot remember.. [/quote] <p

5,100 Replies 12,681,182 Views

[quote who="Major Stress" reply="1174" id="2584665"] Quoting Blackvenom01, reply 1172 Yes the stats on the Enslaver class battleship are correct. Bit extreme aint they. I didnt make up the stats. That is what Darkshimmers formulas came up with. (hint: THIS is also why you need allies to defeat the borg. Each faction has at least one unit that is very effective against the borg... at least till the borg adapt). Cheif is right the mod isnt fully balanced yet.<br

5,100 Replies 12,681,182 Views

Tnx I tried it and it does the same :( The only thing I could think of that the problem might be with the language versions of Windows since mine is Hungarian. However when I switched back to my Xp 32bit (Hungarian) just to test all of the versions and the 1.3 version seems to be working fine. I used the same file paths as with Win 7 for the tests. Guess I'll just switch back to Xp when i have to convert something.

238 Replies 585,841 Views

[quote who="Major Stress" reply="116" id="2575698"] Inside the mesh and particle files you will see the entrys for which texture is used for a particular mesh or particle. Example: texturename " C:\gs\main\DataSource\Effects\shockwave4.tga". Why all of that text? when it can simply be texturename "shockwave4.dds". Correct me if i am wrong, but the less code the game reads the faster it will perform right? You guys are the code monkeys not me. Like i said i may be just reaching with this,

1,134 Replies 2,240,902 Views

my bad, I was enableing the mods in the wrong order [e digicons]x_x[/e] 1. should be the Optimalization project 2. any other mod I have seen the same thing that you posted when I was experimenting with v0.01 (to only use the planets from it) so my guess would be that you missed some files. New Problem: With v0.02 some of my saved games fail to load, they just

1,134 Replies 2,240,902 Views

When I tried v0.01 with SoA2 then I got some nasty planet skins : http://kepfeltoltes.hu/100321/ScreenShot_3_www.kepfeltoltes.hu_.jpg http://kepfeltoltes.hu/100321/ScreenShot_4_www.kepfeltoltes.hu_.jpg but when I copied the files -skipping only the entit

1,134 Replies 2,240,902 Views

I did it with Sound forge 10. Now I know the problem was that my new sounds were stereo but sins only plays them mono, i merged left and right channels and now they are playing fine :)

4 Replies 3,753 Views

You are doing a great work :) (too bad you don't get paid for it [e digicons]:\[/e] ) I love the Sacrifice of Angels 2 MOD and can hardly wait for the diplomacy version. I was so impatient that I started a bit of 'polishing' in the entrenchment version myself, added cardassian, jem'hadar, worta and breen sounds to the dominion ships.

5,100 Replies 12,681,182 Views

Hi I would like to swap dialoge sounds for a lot of ships. I changed the sound in these 4 categories: -on creation -on selected -on general order issued -on attack order issued So far I had limited success: On selection and general order sounds are played but the others (creation and attack) are not and for some reason only the left chanel is playing in the game for the swa

4 Replies 3,753 Views

[quote who="Will the Great" reply="3" id="2558231"]70% taxation is, what, 500 supply? If you're able to crush a fleet of that size, you're already won the game. No matter how strong your opponent's economy is, he isn't going to recover in time to fight you off.[/quote] That is only true in 1 vs 1 games... what about huge maps and many players? This research based upkeep is stupid and illogical, upkeep should scale with your actual

9 Replies 7,698 Views

I really can't get this thing to work. Here is what I tried last time: 1. I made folders: c:/Entrenchment 1.05/Gameinfo 2. I put one TXT entity file in it (I picked it from latest entrenchment 1.05 reference files) 3. I Start the GUI, set conversion to bin set conversion type to entity brows the folder ( I made at step 1.) doubleclick on it click on convert this folder</p

238 Replies 585,841 Views

I still get the "Sins is not properly installed on this computer" message with Win Xp 32bit When I picked a custom convertdata.exe and started the conversion then I got "Conversion complete" message yet nothing happened and no files got converted.

117 Replies 434,683 Views