[quote who="Evaders99" reply="1179" id="2586113"]Scaling is done within the limits of the game, in order to make for better gameplay. It isn't trying to fullfill true scale, otherwise planets would be really large and everything else is super small. If there is a question of whether it's 100% realistic, no. But I'm sure Eville has done the best he can. If there are obvious scaling errors, please report them as bugs As to the map: Star Wars Atlas, nuff s
Blackvenom01
[quote who="Malanthor" reply="1175" id="2585273"]What wrong scaling? i thought the ships were scaled correctly, its only some static defences etc that are way to big because they are not modeled yet and using normal sins models as standin. [/quote] Well, Star Destroyers, regardless of version are really huge, a Corellian Corvette can fit into the hanger of it [IMG]http://www.axaday.com/Museum/Tour/Nontf/042.JPG[/IMG] ( wierd picture I k now )
Hmmm seems I didn't post my post [e digicons]>_>[/e] Anyway, yea the base capital ship of the Dominion is what I am refering too, and XWhyzed is right, balancing is the last part of a mod but, this one is so big and well a bit gamebreaking when one capital can do so much dmg if not destroye a player at the start of a match. There was something else I posted but I cannot remember..
Ah shame, I always find wrong scaling a bit annoying in games, but, I can see why =) 1. Copy "BuffDomination.entity" from "/SinsDir/Entrenchment/GameInfo/" to "SOGE/gameinfo/". 2. Edit "SOGE/entity.manifest": 2.1 Change "EntityNameCount" to 828 2.2 Add the line: entityname "BuffDomination.entity" Call me nub, but I can't seem to find this ''SOGE
So far, I love it, sadly a minidump after a hour and half, right after a quick save ( phew ) there is just one tiny tiny thing.. the Star Destroyers are so small compared to other things.. I noticed, that the gravity ring is quite big, I guess intented for large battles, perhaps you can also scale the Star Destroyers up a bit so the scale is better? Also I noticed something rather odd, purple like torpedo's, I played Tie Fighter, Tie vs X wing, X-wing Alliance but can't remember ever
Hello, first of all I want to say that this mod is the best looking one so far imo, even though not everything is modded into looking like Star Trek, but ALOTE of it is! Very well done! I hope you guys can take a bit of critism or tips, I see them more as tips then being a critic! There seems to be a flaw in the engine sound of at least the Klingon Fraction, there seem to be a 'click' in it The Dominion battleship, I dont remember his name, but it hade 6
I just want to say, I hope you guys can manage to catch the Bablyon 5 feel ! Babylon 5 has been, and probably will be the best TV serie expirience ever, The story, the characters, the ships ( White Star is the most beutifull, elegant, fearsome ship designed ) ever created, Cannot wait for this to be getting close to final release! Wish I could help, but I have zero skills when it comes to modding, all I can say is, keep it up, keep motivated and most of all enjoy your work!
[quote]I've never heard of this before, the only thing I can think of without seeing a screenshot would be to reduce you graphics settings.[/quote] Maby perhaps cause of Trinity? I do not know, the first time I installed the mod, and tried to play it, I didn't have planets, ships, nothing, just icons.. [quote]This is intended, this mod attempts to keep the general gameplay of Sins of a Solar Empire while
Hi, I admit at first hand that I did not search the topic for my solution but it seems that my version of this mod is bugged, or it looks like that... First thing, sometimes when I start the mod, my whole screen goes balistic with stripes etc, restarting the game fixes it, really odd ( never have it without the mod ) Ingame I can choose between all races including Star Wars Imperials and Rebels, bit strange to be able to choose Vasari aswell, might be normal, I
Ah awsome heh, and bummer!
It is okay, my time, and the main player base time zone are stretched to the max, but I guess that on Friday and Saturday, I can play from 0:01 pm till 6 pm EST ( 18:00 GMT till 00:00 GMT dutch timezone(GMT+1 )) edit: Whoever invented timezones should be shot! Its 0:08 AM for me atm, one a website ( http://www.timeanddate.com/library/abbreviations/timezones/na/est.html ) it
April 3rd @ 5pm EST (9pm GMT, peak time for EU) gah I guess I forgot, I am in the timezone GMT +1 so 10 pm =s damn =( Ah did some more 'searching' to find out the timezone crap ( Always confusing to me...) From what I can tell, 5pm EST is 10 pm GMT and not 9 pm GMT ''EST is 5 hours behind GMT'' so
Gave up after 20 mins of no-one entering the channel [e digicons]X([/e]
I am going to try to make it at 9pm 3rd. My ingame name is GShepard.
It is fine now, thanks, I didnt know that you needed to make a name, ' Add Player' I thought it was friend list... very strange that thing =) Already got two matches, kind of laggy so far but at least human players are fun !
Is this btw how it should look like when logging into ICO ? [IMG]http://i44.tinypic.com/169hv6w.jpg[/IMG] Reason for asking is I've tried everyday at late GMT times and empty ( Including yesterday ((sunday) when DS orginised it ) Edit: For fun I added a player random name, and aperently it isn't the friends list but the list you use to play games ! O MY GOD !!!!
[quote who="Stant123" reply="2838" id="2576635"] Quoting Blackvenom01, reply 2835*edit* digged around a bit more, it is the 2 gig thingie I guess? How come that without the mod it doesn't crash, but with it, it does? Trinity perhaps doesn't reach it? Even in 12 hour games =s Not necessarily. Actually, eventually it will, but 15 minutes seems too quick to be doing that. First thing to do is turn down all of the graphics settings. You're probably running everything o
Hi guys, first off awsome mod ! I have only played for 15 minutes, so I am sure I missed 80% of the patch in total ( the new effects etc ) However, I wont get that far.. it crashed 15 minutes into the game, I just targeted my Heavy cruiser + Carrier + 2 Frigates to attack the enemy ships, and it crashed Second time it crashed, I noticed all the asteroids were not showing up, which looked pretty wierd! So I checked to mod in main menu, and crashed
Okay, hope to catch people then, quite late though but I will see, I shall try, it is worth it because it's a great game. What MOD btw, I can probably find it but well, if someone hade time and I didnt yet, always welcome! [e digicons]:blush:[/e] Found it, sounds interesting, hope it works well with AI too.. It's Sunday evening 9:39 PM and none online =( The player list is very emty
Just curious, you use the ingame Ironcloud multiplayer right? If so.. its all emty =( I myself live in Holland ( GMT + 1 )
[quote who="myfist0" reply="7" id="2575784"]You can go to the Options -> Mods menu screen and click the file path to find the mods folder Navigate to the mod folder (enable show hidden files and folders to see AppData) Once in the mod folder, create a folder a name it "My Music" or something. Copy (NOT CUT) the Sound folder from the SoaSE root folder and paste the folder into your mod folder. Now you can edit or replace any event sound or m
Bummer, well I got trinity, my longest game was a 12 hour session with 6 AI's and I hade one as ally later in the game, who ofcourse backstabbed me later on but didn't do much damage apart from -600 fleet points [e digicons]:annoyed:[/e] I guess it has the same issue as Supreme Commander / Forged Alliance, awsome game, so little players. I will try this week to see how it is online. As for the ability with combat music, the only thing I f
Greetings Community, I have two questions for you as shown in the title, the first one is, can I disable the music going from 'normal' music, into 'combat' music? At first it's fine, but sadly like most combat soundtracks in games, it gets annoying fast. Second question is, how forgiving is the community towards new players online? Quite often when you advanture into the great unkown with no wins or