I still think something is wrong driver wise or game wise, because even in early game, when fighting the fps drops from 60 to 20 or below, and it fluctuates a lot, meaning that it seems to be tied in when my GPU gets active and inactive. Thing is, ONLY this game has it... so wierd.
Blackvenom01
Ahm the tech that spawns Rebels radomly, they just sit around the border not moving, however I should try again some time to make sure its bugged or not since it could be that everyone where I noticed it was a TEC Rebel, didnt think so though.
Awesome! Maybe its also why the 'Rebels' just hover over enemy planets ( none TEC Rebels too ) and just sit at the edge not attacking?
Really, its that bad? Damn... I knew the engine wasnt the best but that my GPU is doing 0-10% is kinda shocking lol
thanks ill maybe do that! Btw, the TEC Rebels Pirate Mercenary Abilitie/Tech, is suppose to be at the broadcast center but it aint there? because I have played this game with only Distant Stars iam a bit to afraid to load up my save file and corrupt it when I run it unmodded.
Hi, So a bit of information! OS: Win 7 64bit Ultimate SSD: Corsair 120 GB Sata 3 Force Series HDD: Western Digital 2x WD1500HLFS (150 GB) Raptor's PSU: TruePower New Series TP-750 (750 Watt) MBB: Asus P6T SE (Intel® X58) RAM: Kingston HyperX 6 GB DDR3-1600 Tri-Kit 8 8 8 24 CPU: Core™ i7 950 (4x 3066 MHz) @ 4k GFX: MSI 7970 Lightning BOost Edition @ 1200/1600 SFX: Club 3D Theatron Agri
Sounds a bit complicated for someone with no knowledge of modding :P I might just set research on fast, but then the AI will have even further advantage when it comes to research. Anyway that said, I love this mod, what made it complete for me was the soundtrack of EVE Online, Transformers, and probably some other game/movies !
Hi guys, thanks for this amazing mod, there is just one thing that I would like to change for me personally and I hope that I can do this without knowledge of modding or can do it that it doesn't break the game. Can research that are 0/8 be reduced to 0/4?
Sentinemode, how did you manage to keep up with the comp without the wealthy perk? I find that the trade relations that you buy with wealthy, the less then two turns remaining on buildings and buying two unitis that normally cost 16 turns to complete, in 2 turns, made a gigantic difference in my games, I bested expert and ridicules but I can't without that perk because they all go to war with me because of being 'weak'.
With the help of this guide I have now completed the game on Ridicules difficulty! <img src="http://imageshack.us/a/img189/4859/2013010400003.j
Hey, first off, very well done, that guide would have taken a long time to make with a lot of efford in it. I beated Expert twice now when not before, the thing is I think it is because of the wealthy perk, giving that extra money to rush production when 2 turns on it are left makes a HUGE difference. Can you beat expert without it? Because all those two turns rushing and the 2 soldier that would normaly take around 16 turns to complete for two instead of just two turns, is a major game chang
Can't find it with google or search, tuijidy's lets play, do you have a link for me ? And the power being 'wrong' ish, doesnt change the comp having a army of 6 perks units withing 50 turns, and because my power is so low they go to war quick. Perhaps with the lets play guide I can get it.
I dunno if expert is different in Stormworld or not, but in vanilla I can't beat expert because the enemy comes at me with units that has 6 perks in around 50 turns, I am power 30 if luck and they are power 100+ If you can, can you pm your strategy on building up quick enough to beat expert? Edit* 51 turns, I was at a miserable 15 power, the enemy was already at 95, I am doing something horrible wrong =P
This difficulty setting you are talking about, I am not able to choose it, there just the good old ones, and the expert one cheats so badly I cant beat it, and hard is just to easy..
[quote who="SteinerX" reply="1707" id="2682042"] Quoting harpo99999, reply 1705avalonhaze, the current diplomacy version IS 1.011, so go ahead AND buy the digital. also within a day of a new version being released I release an updated mod updater, that can update all your installed mods for EACH of the expansions ie diplomacy, entrenchment & vanilla sins from previous versions. also just to squash the rumors, I am NOT planing to abandon my utilities, until ironc
[quote who="TobiWahn_Kenobi" reply="1580" id="2609499"]Well, depending on the attacker ship and defender ship, they can even be destroyed in 1 hit. But balancing will take place later (as was said before, many times )[/quote] Can't wait to try it out with more or less two complete factions to see how it is! I know balancing comes when it comes, I just wanted to know how the combat would be and its a good answer ^^ keeping babylon 5 feel alive!
I am poundering about something. The way Babylon 5 used 'combat' in the show was quite often with beams and usually a well placed beam destroyed a ship.(Quite often the foward beams of most capital ships have and some smaller ships like the White Star) How is this being implented into the mod? Atm ( haven't tried it ) I assume it is normal combat. Will it be/become more like Babylon 5? Ships probably would be cheaper if they are destroyed in 4 hits, but it does add
[e digicons]:drool:[/e] I want to move fast foward to time to play 1.0 !!!
Which version(s) of all those posted should I get for Diplomacy...
[quote who="TobiWahn_Kenobi" reply="1470" id="2600178"]@Blackvenom01 Actually no. Giving them smaller cheaper ships as well would kill all balance there can be in regards to such an overly powerful race. We need to give them other mechanics of gameplay to make playing them interesting. [/quote] Hmm, okay. I was thinking more of the huge carrier size ship that Delen and Lennier retaliated against when they were attacked, almost destroyed, they fled and desided
Just curious, the Shadows don't really have a lot of ships of there own, but they hade allies, we seen one faction of them during the end of season 4, not a lot is known of them so I dont know how much lore exists of them, but to my point; will they be addes to give the shadow fraction some more ships?
Well they will like it, they must, it is the 'real' star wars ships icons ^^
Just a thought, but you could use XQ stations as trade centers, and the Golans as the battle(star)stations, and if possible able to make fighters from XQ Stations, perhaps even on Terran planets, have pirates use XQ stations, where Z-95 Headhunters launch from together with frigates/cruiser type things! k back to reality...
Thise one at 2:17 ? http://www.youtube.com/watch?v=cozXQbUh4U8 All this stuff makes me wish I was young again and play those games to death again, god X-wing, Tie Fighter, Xwing vs Tie Fighter, why didn't they make a remake by now! =d
I rememberd it again after a while but wasn't important so I didn't bother to post it =) Good to know though that it's only on 60% when you consider how much his already in it! Don't get me wrong I love the mod! I didn't know that (stardock?) still patches this game regulair, I kind of got this game I think 3 weeks ago or so, shame they break mods with there new patches.