Hello everyone! My name... you know it, it's reported in the forum :) I'm a fan of SOaSE: it's a so well tought and designed game that even if I'm a total fan of campaigns I played it for hundreds hours! Incredible even for me... and while thinking to SOaSE I also feel some sort of melancholy: it was the first Steam game for me and indeed my Steam id was chosen by SOaSE :) on the first launch I've done of the game - first launch from CDs of course but then the game told me Steam was r
Spacegal
I love Sins, it's wonderful. Mostly it's a game for multiplayer and I think it really score a big point in that mode. Now some years passed from the initial launch of the game and I'm thinking: ok the game is great but as of now it cannot have the same spreading interest like you know the beginning also before diplomacy. Now I don't know anything (of course) about company plan or a possible Sins 2 but could it bring some new life to Sins a DLC wi
Yeah you are right mr. sareth01! Indeed imagine if you've just bought a copy of Trinity, you jump into online game but you miss some ships or weapon or other the coders may think about also, maybe, a new alien race with whom speak! I'm talking not only of appearance but of a more deep playing experience... some sort of 'leveling' we could imagine. Of course you can enter into multiplayer also with only your brand new corvette but for the big ship
Dear Stardock, first of all thanks for the quality support you definitely gave to the users with continouous patches and answers to various faq. Sins it's a sociali-life-killer game of course ;) too good for a game, but I'm one of the fans of evolving storyline and... ok ok I know it's not possible, I already read about it but it may exists a workaround: achievements. As far as I played SOSE achievements are some sort of independent goal: you