[quote who="Mecha-Lenin" reply="30" id="3177505"]2 pages about moons.[/quote] Cause Sins people are classy like that [e digicons]B)[/e]
Neoshadow1104
This is just epic, some of the best I've ever seen. Excellent work! (Insta-watch on DA)
"That's no Moon..." I guess I can see the logic behind moons following planets, even fragmented planets, yet I don't really get the idea of a moon orbiting a star. A. Wouldn't that make it a planet, not a moon? B. If it is not big enough to be a planet, wouldn't a closer-orbiting planet pull it out of orbit anyway? Just my two cents, though I do agree; seeing new planet types, like fragmented planets, would be nice... Actually, just to throw ano
[quote who="Teun-A-Roonius" reply="3" id="3175501"]I have always wondered what would happen if the Vasari Loyalist titan would spawn a Phase Stabilizer on a star. Gamecrash? Wonder if anyone tried it yet...[/quote] I guess that depends. To use an old example, the Vasari Starbase . I know that you cannot stabilise a Phase lane to a starbase on a star, so I'd imagine it would be the same case with the Titan, but I haven't tested
[quote who="Ryat" reply="1" id="3174683"]Only in the same system.[/quote] Which is a shame, but I can understand why. Way too much of a tactical advantage
What the?... Is this place STILL running? Amazing... [e digicons]:|[/e]
[quote who="Darvin3" reply="12" id="2972130"]What worries me most is that Titans appear to be enormous capital ship / starbases. The real risk is that they'll be yet another thing that's countered by bombers and only bombers in the late game.[/quote] Nah, more than likely there'll be a specialised thing purely for killing Titans... Like the TEC's structure assult craft </p
[quote who="Kitkun" reply="4" id="2963889"]Va-pwned. [/quote] Nice. I've always thought it was pronounce Var-SEER-e, but I also grew up reading books with odd pronunciations of names...
My friend and I put our heads together and discovered one or two things about Advent/Vasari. (We haven't worked everything out yet so there are a few holes in our theories that need filling.) [e digicons]:|[/e] From what we can understand Advent abilities need to be timed and chained to be massively effective. Their massive amounts of fighters/bombers, combined with the Carrier's abilities, make short work of most frigates. Vasari, on the other hand, make the most of
[quote who="Wrath89" reply="1" id="2970397"]It's called "Vasari". I sure hope not. The way they're described, they'd trounce everything. There wouldn't be any point. [/quote] It'd make for one hell of a challenge... Perhaps too much of a challenge [e digicons]:annoyed:[/e]
It sounds like a good idea, but one thought I have to put forward is this; how would you track ground assults? I mean, maybe if Sins had a campain they could have specialised missions on key planets, but during a multiplayer it would be difficult to mangae a ground assult and a fleet
I think I lost the plot somewhere... [e digicons]:|[/e]
[quote who="landisaurus" reply="11" id="2739072"] Quoting Neoshadow1104, reply 5 A difficult acheivment to get, but not the most popular around what do you mean not the most popular around? I bought the official pink space ponies hat! [/quote] Intriuging... where c
[quote who="ice27828" reply="6" id="2697232"]It is probably one of the reason why I only like playing TEC, the ships actually looks "right" [/quote] So if the TEC are right . Does that make the Vasari left? Then that leaves the Advent... Up maybe? I've lost myself somewhere in here[e digicons]:S[/e]
[quote who="aaa11" reply="4" id="2708589"]well, cutscenes would be nice for story purposes sins has a nice backstory but its a pity it doesnt go anywhere [/quote] I agree. The opening video for Sins is excellent, but without something to back it up it... I guess I lost interest in the story of it [e digicons]:'([/e]
[quote who="morpheas768" reply="6209" id="2709782"]Jesus, what is it with that kid already? All I hear the past days is Justin Beiber, Justin Beiber, Justin Beiber, Justin Beiber, and Justin Beiber Geez. Well, I for one like Owl City. Who else likes it too? That would be all. [/quote] First: Sorry about ealier. Second: Justin Beiber needs to grow some... [e digicons]:|[/e] ...male objects
[quote who="harpo99999" reply="543" id="2709579"]sydney & neoside, IF we could only MAKE them PAY out of their own pockets for the bloody headaches and other assorted pains that the bloody politicians(lots of blood sucking insects) force on us and then make us pay for, we would be a LOT better off harpo [/quote] "Blood sucking insects"? No wonder Gillard's hair is red...[e digicons]:annoyed:[/e]
[quote who="morpheas768" reply="6205" id="2709431"]Uhm, who the hell are you? [/quote]
[quote who="GunslingerBara" reply="539" id="2708913"]But moving forward, we usually try to keep an eye out for such performance measures. [/quote] The forums have been perfectly fine for me. Post Note: You remind me of Julia Gillard. "Keep moving forward Australia!"
Who loves Pie? [e digicons]^_^[/e] (Completely Random Subject [CRS])
A difficult acheivment to get, but not the most popular around [e digicons]:rolleyes:[/e]
... I assumed Smurfs were little blue creatures with funny hats [e digicons]:annoyed:[/e]
[quote who="nOObinator5000" reply="4" id="1870700"]and what kind of features would you want from a new gme? [/quote] I think one thing SoaSE always needed was a Campaign
[quote quoting="post"]I am sad to report that the release of Starcraft 2 seems to have reduced Sins online player counts by about 40%, as predicted. A small group of fiercly loyal Sins fans continues to play 5v5s on Diplomacy, though. Hopefully some former regulars will tire of the clickfest and long for a non-clickfest RTS. [/quote] My brother went out and bought SC2, only to be back playing Sins an hour later
Whenever Chuck Norris blinks, a universe explodes