wowsmostwanted

wowsmostwanted

Joined Member # 4057677
2 Posts 5 Replies 129 Reputation

/signed, they should look towards what Supreme Commander did with their Anti-Nukes. As you said, to minimize damage, stop one Superweapon heading at you but not two, restrict the 'Anti-Superweapon' to 1 per Gravity-Well (The Anti-SW only stops Superweapons that have a collision course with the planet that has a Anti-Superweapon built) this mean it would require multiple strikes from multiple cannons on 1 planet.

28 Replies 36,585 Views

I do agree with Marsujenherra, Add a counter weapon for the Super Weapon, like the Anti-Nuke in Supreme Commander, so for instance be able to build only (1) 'Anti-Superweapon' on only one planet were you have to pay for it to shoot 'at a cost of credits', give the player some MM (Micro-Management) to do, so upon an enemy shooting his SuperWeapon at you, you select your 'Anti-Superweapon' and click 'Intercept Superweapon' or something. Ofcourse give it a cooldow

19 Replies 73,742 Views

Yes, De-Sync. Mainly why when me and a few other friends play, i host from my local computer as it runs smoother and we all get below a ping of 30 where as connecting to a ICO server it's around the 200-300 mark. Horrible atm.

10 Replies 6,595 Views

I agree but only upon all 6 factions or more gaining a large fleet & or trade ships flying around, but when it hits the point of 1000+ vessles flying around, the game does noticeably slow down with the odd spike now and again, but i'v had this since Trinity, it's just the amount of ships on the screen at once. I have a decent spec'd computer running a Quad Core 3.6Ghz & 8GB of DDR3 1600Mhz Ram, interesting why it still laggs.

8 Replies 3,779 Views

I'm not too sure about the Research name that start's this (Tec Rebels), but here's what's happening: Played another grand game of Rebellion today after managing to overcome to constant Superweapon Bombardment and found something that annoyed the hell out of me, about 1/2 through the game i started researching into the Diplomacy tech tree with the Tec Rebels, i researched something unique to the Tec Rebels that forces Pirates to

2 Replies 4,665 Views

This applies to Beta 1 - TEC (Rebels & Loyalists) Hitting Mine Cap's on Every Gravity-Well. I'v currently played around 5 games, spending around 12-14 hours in Rebellion. In short, it's amazing, it needs patching up in places such as moving a fleet with the Titan, Colony Ships not Auto Capping planets even when enabled. But i'v run into a possible bug that's annoying the hell out of me, it just takes the 10-20 min

4 Replies 6,648 Views