I've already stated most of this in various threads of the rebellion forums, but I thought I might collect them here: -Rebel improvements (1): As you are aware rebels can't attack neutral worlds that are colonized, such as pirate bases. Apart from the Occupation planet that has already been fixed I have suggested something for the normal "neutral colonies": My base idea was to grant the Protev a new researchable ability which I called "Annexation". I tho
mcintire
As stated in the bug tracking thread (that can be found on top of these forums) this has been solved internally, meaning we'll probably get a fix in an upcoming release.
Still better than my titan getting stuck in a bunch of pirate frigs. I tell that stupid thing to jump but it won't. I move it out of the cloud, then tell it to jump. It waded right back into the frigates and stayed there. Then, just when it had like 100 HP left it started jumping for no reason. Got to see the titan explode just as it phased out :S.
I'm not fond of being able to build more than one titan either. I think they would lose their impact. You should also keep in mind that if you can build multiple titans so can the enemy, meaning the two fronts might just turn into three (or both players just keep exchanging worlds by wiping them with double titans) You don't need your titan to fend off an enemy titan anyhow, with the right defense you can still go and use it elsewhere to attack. The Rebe
Question here: Do you guys always research the rebel/pirate backups? Cause to me those two are very situational researches. I either use them "earlygame" for quick and hard strickes, in which case I want them to quickly fill my fleet supply (and refill it after they are lost), or I use them lategame when I cannot be arsed to produce frigates manually anymore and just have them fill up my lines (at which point i usually have all important ships produced in adequate numbers). U
As for that I've been thinking that it would be cool if Rebels could get a new research that unlocks a new ability for their Colony frigate: Annexation - A neutral planet is bribed into joining the cause, providing their equipment to the player. This ability would give you the planet, it's structures and surrounding fleet, as well as keep it's current level of structural research (logistic/tactical slots, planet HP etc...) for a price
Weird, your experience with Titans seem to differ a lot with mine. From my experience it is indeed more costly to counter a Titan than building one, but pushing out a few extra capships and using the right escorts does actually end them quite reliably. Hoshikos and Corsevs help a lot, LRMs are only reliable once they have upgraded rockets. Players rushing for Titans tend to neglect other researches, especially economic ones. A Rebel player might have unlocked a few fleet supply levels and fre
Just to explain: any tec rebel can research that neutral factions don't attack them anymore (all "white" ships). However this is a different research from the "gain reinforcements through pirates/rebel forces" that gives you control over their ships. The white ships will simply treat you as an ally and leave you alone, nothing more. This is very helpful if the enemy is a loyalist and sends you insurgents, as they just arrive at your gravity well but don't attack you. In addtio
I would suggest adding some sort of beacon tactical building that has to be built to call in pirate and rebel support. I wouldn't mind the randomeness so lang as I don't end up with tons of pillagers and barely anything else (Yes, that did happen). If I don't want a stream of ships coming in I deactivate autocast and am done. This also gives me chance to redirect those pesky ships to a gathering point.
[quote who="Stant123" reply="100" id="3026160"] No. But you can always uninstall impulse after you update and play your game just fine.[/quote]Uhm... you do realize how silly this suggestion is considering the are still actively patching the game? just asking...
I would rephrase my suggestion to "You could give away Sins Trinity with the new Add-on Rebellion when it launches on Steam as special sale", which is basically the same thing.
Hi there! Thought I should add my two cents to the discussion. A friend of mine and I like to play Sins a lot. We both bought the game retail (Sins Trinity edition, 29 € at that time) and registered at Impulse. Personally I have no problems with that platform, no matter the owner, as long as I can update and play my games.I won't pay again just to get the same game on steam either. I do understand the feeling of people who want to switch platforms, though. I ha