If you look closely at many ships especially capships the weapons often dont seem to match the models. If you look at the other 2 carrier caps none of them have planet bombing gun models. If you look at the Skirantra more u can see that the side wave guns use the model for pulse beam guns and there are no missile tubes on the front either (for comparision of pulse beam guns and missile tubes look on other Vas caps). For a related strangeness look at the TEC Sova and Du
Radavvadra
I used to like the Kol until I learned how useless it is. I still like the look of it but hardly ever build it even in SP anymore.
Any ideas when next update coming.
[quote who="GoaFan77" reply="4" id="2660494"] Quoting Radavvadra, reply 3 Quoting ShotmanMaslo, reply 2except that blue-white one which looks like a sky. I like the blue one its like tau 37 in freelancer I do agree that its unrealistic though. I always assumed it would be like the map was in a huge nebula or something, but I'm not sure if we have found any that big. I think it's all right, only the green one occasionally causes me problems.[/quote] Nebulae do
[quote who="ShotmanMaslo" reply="2" id="2658360"]except that blue-white one which looks like a sky.[/quote] I like the blue one its like tau 37 in freelancer I do agree that its unrealistic though.
I name first 3 or 4 caps starwars, british navy, mythology, other sci - fi names and sometimes change them based on events eg. I had a lvl10 radiance that died named Void Dragon and its resurrected replacement (progenitor ultimate) was named wraith dragon oh and the progenitor got renamed Osiris' Word, or the kol that was renamed Vanidas' Hope after helping the Asteroid Vanidas repel repeated advent attacks. Names I remember using Executor
I don't know enough about what the engine is capable of to know whether this idea is simple or not. But what if the bonus for killing enemies was reduced over distance(number of phase lanes away from your empire) and a big bonus if you are killing their enemies in a gravity well where they are present.
[quote who="N3rull" reply="28" id="2616882"] Every minute during which the enemy fleets had to work their way through his starbase's hull is a minute of advantage for the suicider's allies.[/quote] I agree Id imagine leaving a doomed planet to its fate to buy time is a common tactic. [quote] In the earliest versions of the game an AI retreated as soon as a slightly bigger fleet entered the gravwell. [/quote] And once you knew the ai quiet eas
The Flying Dutchman
Upon more thought I realized the original theory had holes Volt seems to have fixed them. Thanks Volt.
What if the Deliverance Engine reduced allegiance equal to the amount the target planet would need to reach 100% and say 50% against 100% or greater plus a lingering effect that prevents colonization for a few minutes. That would give it a `one shot rebellion` effect on low allegiance planets and make it effective in numbers against high allegiance planets. I think this idea would make it as worthwhile as the other superweapons.
Adsl 1gb cap and its not mine so can't use very much of it in a month.
Alternateively, have them be able to kamikaze into a ship while in squad form, dealing significantly less damage than if they were deployed. That would help to mitigate the ai's habit of building to many mine squads. But wouldn't that also be invading the bombers role to some extent.
[quote who="Darvin3" reply="12" id="2565056"] I'm still personally hoping to have guidance and repulse swapped, so that guidance becomes a cruiser ability and repulse becomes a capital ship ability. It'd instantly make the Revelation quite popular... [/quote] I love this idea though it might require an edit to the revelations info to state that in affects more than just populations.
Thanks that is quiet low so maybe I could try the occasional online game.
Does anyone know how much adsl cap a typical sins game would take.
Looking forward to the next update maybe hopefully i will be able to turn the pirates back on.
[quote who="rothdave1" reply="9" id="2607196"] Quoting ShotmanMaslo, reply 8 Also, ship/planet name lenght limit should be increased, I cant even name my ship TDN Enterprise.. That's an outrage.[/quote] I agree its always bugged me that I would come up with wonderful capship names only to not have them fit. Rdv
I agree its always bugged me that I would come up with wonderful capship names only to not have them fit. Rdv
Yes that would be good for pirates to build colonies and how about pirate starbases that build in uncolonizable systems