REALLY? how come they had 50+ ships around 1 planet and then 25 around most other planets, thats too many
DarkWolfV
yes i agree with XIII13 especially seeing the sheer number of them, am i expected to have a fleet at every planet? with a starbase, minefield and mass phase lasers. i dont think so. but the thing was also that they had more ships than my entire millitary, what a JOKE! hope this is fixed thanks DarkWolf V
i'll download it and see how it goes, thanks DarkWolf V
alright, what also happens is that, i save the game and it saves it on both players, however if we were to load both games individually, they would be different. i loaded the game at one time, and his game, even though it was different, out of sync it was at a different time, if you get what i mean. like i am at 45 minutes into the game and he is at 35 minutes into the game. this has happened in both sins of a galactic empire and sacrifice of angels 2, however these mods dont change t
i posted a link in their thread
having major problems with this mod: see this: https://forums.sinsofasolarempire.com/410453
hello, i have been playing with my friends and having a very fun game, until all of a sudden i say to my friend, i need help, however on their screen the game is entirely diffferent, i mostly have different planets, ships are all switched around. the game is not the same, we are both in the same game, and can talk to eachother and send resources but for some reason, planets, ships and all are entirely switched around and are in different positions. this has happened onl
hello, i was playing sacrifice of angels 2 multiplayer with my friend and i have come across some serious bugs. we were building our empires strong and then all of a sudden these stupid rebel scum come out of nowhere and topple all of our planets, how the hell do you get rid of them, we had full culture on all our planets and their fleets became sooo big that my entire millitary fleet and full upgrades was smaller then they were, THATS BS. the rebels lit
why's that? all of the entity files in there start with bin
thats where i was adding it, into playerimperial.entity, it was: C R U I S E R _ I M P D R E A D N A U G H T and i simply changed it to C R U I S E R _ R E P V I C T O R Y I D E S T R O Y E R
hello i have been having trouble trying to change some entity files. i was playing sins of a galactic empire or "soge" and i was trying to change it so that the empire could have some victory star destroyers and acclamators that the republic already has. so i though, simple change, open the playerimperial.entity in notepad and just change some values. i tried changing: CRUISER_IMPESCORTCARRIER and replacing it with CRU
still cant figure out how to fix this crashing, its unpredictable, i tried solution's posted but they dont work
why do mostof the models show up as a giant cube? such as the tau ships and ork ships. the imperium is fine edit: it also freezes and when i press ctrl alt delete it is not responding, happens at the same point of my saved game
couldnt find any player entity files
This doesnt work since the update of sins to 1.2, however i have found that it still works if you copy the mod into the new mod folder, but rename the "GameInfo" folder or delete it. this will probably be updated for the new game anyway but until then, thats how it can work. Absolutely fantastic mod by the way thanks DarkWolf V
hit them with anti structure cruisers and bomber, but try to stay at a distance, in some cases, going around the planet is a good idea if your looking to bomb, however if they have the research your best bet is to kill everything and then gank the starbase last.
I dislike Vasari, they rush you then build mass missiles outside your planets, damn ai, cant beat it because it rips right throught the shields. i prefer to play as tec or advent anyways
a good defence can at least slow the pirates down but heavy fortifications can stop the pirates in their tracks. one time i was playing some lan with some friends and i noticed something very peculiar. the enemy jumped in a massive fleet to attack my ally, we had to load the game at some point back their, cant remember why. but when we lowered it, i lowered the difficulty of the enemy ai and their fleet was about half the size when it jumped in. i dont know where all the other ships went, but
i usually have a surplus of metal so the black market goes well there. however, a great way to make some easy money is to get the crystal asteroids at the non-colonisable locations which has much more income than colonised planets asteroids
@ Davin3 well i just re-worked my strategy, and playing TEC more, i seem to have lots, and lots of crystal, metal, and credits, actually i got the best economic empire in the galaxy, atm. only problem is that im being over run, coming from every corner which is very annoying, im beginning to see what you mean about having lots one resource isnt a deciding factor, although its helpful, in fact t
@ Darvin3 well i am pretty new to it so your right i probably use too much crystal than i should, by spammin upgrades, what i mean about basically winning the game if you got lots of crystal, well what i mean by that, is that you have a major advantage over the other player as you can put alot of the crystal into research which can give you the upper hand. yeah i know wha
well i like TEC and Advent, mainly cause i like the look of them and their tech, VISARI, well their ships look pretty good, i like the look of the phase missiles, but i really dont like the look of their wave weapons, they might be good, im not too sure, but i just really do not like the look of them thats why i dont play vasari very much. what i like about TEC the very strong ec
i would have to say that crystal is definetly the most vital and precious resource in the game, meaning if you got lots of crystal you have basically already won the game, although getting lots is very hard, the best bet is the black market and manipulating it, refineries are also very good sources of getting crystal, advent need the upgrade for their trade port equivalent to do the same, as they dont get refineries
they have been known to spam lots of ships at the start, if your trying to build a rush, build tactical structures, the pirates seem to cheat, or at least be ridiculous, hard to fight them when the bot seems to have endless resources and your getting attacked on 4 fronts, 2 by the pirates i swear they are cheating though, cause im getting all these "rebels" jumping into my systems, even though my culture dominates, i have no