HybridTheory

HybridTheory

Joined Member # 409366
0 Posts 18 Replies 38 Reputation

Everyone is talking about the Federation envoy so I think I'll throw in my 2 cents for the other races.... Romulans... might have to go non-cannon on this one, but perhaps it should have an enhanced reactor to allow it to stay cloaked for slightly longer than any other ship as one of its abilities... the Rommies always like to sneak around behind their cloaks and spy, might work well for them to have a ship of this type. Klingons... we all know the Klingons aren't exactly know

5,100 Replies 12,666,961 Views

[quote who="psychoak" reply="719" id="2357357"]It's been mentioned that they screwed the pooch on torpedo damage. The fed ships have higher missile values than their counter-parts, that would explain the Excelsior and Akira issue. Both of those ships have particularly high torpedo attacks than their klingon counter-parts, despite being significantly weaker in raw numbers. The Akira has an ungodly 4400, stock value. After all the upgrades, you're looking at a one shot s

1,969 Replies 4,012,046 Views

dairaton: Although I have no work on the mod whatsoever, I would advise deleting everyting and anything related to the SOA mod in your sins directory and then download and install the mod again.... (hell windows is an odd thing.... and sometimes a fresh install will fix all the problems :) edit: also go to Nvidia's website and install the latest drivers for your video card..... this may also be the cause of your issue.

1,969 Replies 4,012,046 Views

[quote who="Major Stress" reply="682" id="2355745"]So far the biggest bugs are: Oh as for the game showing victory early... The AI surrenders if it knows it is impossible to defeat you. This saves you from the grind of having to kill every unit, and taking over every planet. This is a feature. Not a bug. [/quote] Ahhh good idea... however if you choose to grind it out would the AI still try to fight you? I haven't bothered trying that yet as I figured th

1,969 Replies 4,012,046 Views

Some may kill me for giving this idea (hell I still love the glory days of TOS and have a model of the Enterprise-A somewhere) but as far as this mod goes, perhaps replacing the Constitution class starship with the Oberth class scout would be a good idea? Oberth could act as both a colonizer and a scout... as of right now the Constitution is little more than nestalgic in nature since the Curry class now colonizes.

1,969 Replies 4,012,046 Views

If I have ideas/suggestions for say research tree tech or special abilities etc etc etc should I pm someone or just post it here anyways? Going to try a new game now vs harder AI.... wish me luck :P

1,969 Replies 4,012,046 Views

Have been following this mod for ages but haven't said too much in quite some time... At the risk of repeating everyone else, many many thanks and great work so far to the mod team and anyone involved... just played a match vs the Klingons and it was fun! That being said I had a curious problem arrise... played 1 vs 1 AI Normal Random setting and I ended up after building a small fleet, finding a Klingon outpost. It was virtually an empty system.... with a trade port. I killed

1,969 Replies 4,012,046 Views

[quote who="OooOoOn" reply="1" id="1876686"]I have followed the install instructions precicely, and when I try to enable the mod, I get the filedump error and the game crashes. Ive read through the posts but I havent been able to find any solution to this problem which appearently, I am not the only one having it. Any solution that I might have missed? I AM positive that I made a clean install and patched the game to 1.05 AND everything checks out in th

525 Replies 1,525,399 Views

Just wanted to post that I had a multiplayer game of the mod and it worked almost perfectly. Myself and my friend played as the Feds, and another friend took the Klingons and we fought 3V3 vs the Breen, Dominion and Cardys. The Breen were irritating but my friend and I managed to make short work out of them. The Cardys, although having a large fleet by the time we attacked, were a total push over, however the Dominion put up a decent fight. We only played it on Normal difficul

525 Replies 1,525,399 Views

No download accelerator... running everything on a fresh Vista 32 Home Premium install here. The first original beta mod downloaded fine, although it wouldn't run (gave me a mini-dump anytime i tried to load the mod in SINS 1.05 also fresh install) File size is 145,575,834 bytes (138MB) and I just downloaded it again one more time and tried it to no avail.

525 Replies 1,525,399 Views

[quote who="British-Rage" reply="22" id="1857839"] That's strange, my Vista runs it fine and it has lower specs that yoursLike Spartan said above, it's probably either a setup issue or a corrupt file[/quote] Would you be kind enough to fill me in on the settings you are using to run sins? (IE resolution and graphic detail levels) I will match them and see if that has any effect :)

525 Replies 1,525,399 Views

Not sure if this has been posted yet or not... or if you want bug reports here :P Got the mod to work A-OK on my GF's computer (it runs Windows XP) However on mine, a problem comes up. Recently got a new machine going and it runs Vista 32 Home Premium specs are as follows: Asus Rampage Formula Motherboard Intel Core 2 Duo E8400 3.0GHz processor Mushkin Ascent PC2-8500 4GB ram EVGA nVidia GeForce 9800GTX+ 512MB graphics Seagate

525 Replies 1,525,399 Views