klecser

klecser

Joined Member # 4095407
2 Posts 14 Replies 190 Reputation

Thanks for the detailed reply Dirty. [quote who="DirtySanchezz" reply="5" id="2659502"]Klecser, It sounds like playing it against humans probably isn't for you. Sins has its share of jerks and its share of helpful friendly players just like any other game. One thing I have noticed about Sins is that people have a much greater emotional investment in their performance and in winning than in FPS games, which makes it easier for people to lash out at

7 Replies 18,784 Views

@Dirty: I'm sure you're aware that many people stay away from online play with people other than their close friends simply because they've been burned very badly by d-bags who have no interest in genuinely helping someone improve. That, or the level of arrogance of "marquee" players is so high that it isn't even worth pursuing. I'm not speaking of this game, specifically, as I have no experience. At some level there is no way to avoid this. What is your opinion of the

7 Replies 18,784 Views

Makes sense. I had to get used to not buying every single tech that became available and focusing only on those that were needed. I think I need to get used to not buying every available logistics upgrade. ;)

6 Replies 12,880 Views

But it does make sense to MOVE labs to "better" worlds to free up slots in the old location, right? I mean, I shouldn't tie labs to my homeworld in the mid/late game if I can just build them somewhere else and drop orbital refineries there, right? Thanks for the feedback so far! :)

6 Replies 12,880 Views

Let's say a research structure needs to be scuttled to free up a logistics "slot" and it is your fifth structure of that type. Do you "lose" any level five techs you have researched when it is scuttled or can you just not research any additional level five techs until you throw another one down? Another way of phrasing the question is if research structures need to be "maintained" at levels in perpetuity or do they only "count" at the instant you buy a tech? I've been buil

6 Replies 12,880 Views

That would be great Darvin! Its clear that you are one of the most respected members here. I found the strategy page to be articulate, concise, and very informative! :D A further AI tip to the OP: I've been beginning to see what some of the vets around here are talking about with AI limitations and learning them. It will suicide itself against a starbase/small fleet combo if you have a really juicey planet you are defending. I still t

6 Replies 2,885 Views

I suggest that you start on Easy with Pirates turned off. A larger map with more than one enemy actually takes a little bit of the pressure off because they fight each other, not just you. As mentioned above, only research techs that you NEED. Don't just spam build them as soon as they are available. If you start far from an enemy, research basic Resource techs first. If you start close, research basic military. In that case, researching Repair structures s

6 Replies 2,885 Views
Reply to Starbase 101 in Strategy

Great tips and *bump*! I learned a lot from this thread.

16 Replies 25,513 Views
Reply to Slow Start in Strategy

I'm not really sure how your post is helpful pb.

7 Replies 5,498 Views
Reply to Slow Start in Strategy

On Easy, you learn quickly that the AI will still go for the juiciest planets (terran/desert) between you and it. just like you should. Once you get a little experience under your belt you can pretty well predict exactly where the AI is going on Easy. In my current game I anticipated the move and had already set up a Phase Jump inhibitor, trapping them and effectively ending that AIs chance at winning right there. When you nuke two enemy caps that early you know its time for

7 Replies 5,498 Views

Great info on trade routes in this thread. Thanks. I still have questions about refineries. I read on the wikia site that the optimal "build" configuration is three refineries at each location because of the three refinery "cap" but reading this thread has gotten me a little confused. 1) Do refinery ships get more resources from extractors in the system they are built in, other systems, or both? 2) If its other s

24 Replies 20,907 Views
Reply to Slow Start in Strategy

As a new player, I have found it easiest at the start to just turn the pirates off. Its one less thing to worry about and allows you to spend more time learning the controls and less time fighting for your life. When you first start, the AI is enough to worry about. I've come to respect the AI in this game a lot. Even on Easy it provides a challenge to the new player, forcing them to learn and adapt. Then, as you learn more, you up the difficulty

7 Replies 5,498 Views