I've had problems with Desync also, though found yesterday that I was able to complete an MP game for the first time by using a random map instead of a custom one. Also, for future reference, https://forums.sinsofasolarempire.com/422197 :)
khamseen
I retract my statement about their being no counter. I wasn't actually aware until my match tonight that the auxliury government would prevent the Novalith taking out your planet, I had assumed it was simply a protection against 'orbital bombardment' from orbit, like with ships. Though they do need to fix the cooldown on it since AIs can currently fire them much faster than Humans can. It would also be nice if they got the AI to do something other than super
Well I've just completed my first MP game through victory instead of de-sync. Only difference in our match was that we didn't use a custom map.
[quote who="T-1000LT" reply="1" id="3132773"] This is what happens in large map with distant stars: http://steamcommunity.com/profiles/76561198028934673/screenshot/541799243354452377?tab=public http://steamcommunity.com/profiles/76561198028934673/screenshot/541799243354475433?tab=public They do friendly fire because of long distance too. And that kills the game.[/quote] I believe these screenshots show exactly how they are indeed ov
Sorry, hadn't noticed your reply. Have resent the email, apparently clicking the email link in the desync thread sends the email to [email protected], I hadn't noticed that when I sent it at first haha.
Well neither the uPnP settings or the Windows Firewall settings made a difference, still went out of sync after around ten minutes. The strange thing about it, is that the market, in game chat, announcements about artifacts etc, are all still in sync. But none of our fleet movements or planet visions are in sync... I've emailed our log and save to them so hopefully it'll help them narrow it down. :(
[quote who="Yarlen" reply="5" id="3131289"]https://forums.sinsofasolarempire.com/422197 Updated for Rebellion. [/quote] Thank you for that. I shall make the changes they ask for and if my next game goes out of sync, I'll submit an email with the data they would like to see.
[quote who="Pbhead" reply="2" id="3130874"]https://forums.sinsofasolarempire.com/415093 [/quote] No need to post the same link multiple times. Especially since the data contained in said post does not match Rebellion. The file it asks us to modify does not exist at the desired location with Rebellion. [quote who="itech900" reply="3" id="31
Running a custom map, using Tunngle (as we've had bad experiences with lag using ICO), two players and one AI. Game seemed to be in sync for the first 15 minutes or so then at some point after that, it went out of sync without any indication that we'd lost sync. We only noticed it had happened when sending envoys to the other player controlled worlds. Had no problems running with the last beta build, only today's build, though that could be coincidence. </p
I've only played one 7 hour match so far so can't confirm if this happens every time, though at the end of my first play-through with TEC Loyalist vs Advent Loyalist, they surrendered and I decided to keep playing (because I enjoy total annihilation of the enemy), though the "Victory!" chant played continuously. I ignored it for about five minutes, but after that it was just super annoying so I quit out satisfied that I had at least won.