Lavo_2

Lavo_2

Joined Member # 4118112
18 Posts 2,104 Replies 1,713 Reputation

[quote who="UnleashedElf" reply="176" id="3485026"]Anima Tempest was the Advent ability on the Halycon allowing strikecraft to dodge.[/quote] Chance to dodge is an odd damage reduction buff in reality; nothing to do with accuracy.

577 Replies 2,993,442 Views

[quote who="GoaFan77" reply="2322" id="3483083"]Trying to spawn a trade port structure at an uncolonizeable planet will crash the game, even though starbases can trade just fine. [/quote] Suggestion, spawn a ship which has a passive ability that spawns a trade port and then kills the first spawner.

2,761 Replies 7,624,941 Views

I run the tool with 3ds Max 2014; I can use it to import models with multiple materials without issue. That being said, I've noticed that the importer messes up models at times, by either screwing up the UV map, or even by mirroring the model along some arbitrary part of it. Other times, I've seen parts of a model, such as two engine sections of a model both be slightly moved along the horizontal axis for no reason at all.

202 Replies 383,588 Views

Alternatively, if the tech method is borked, you can make a passive ability that makes ships invulnerable to shield bypass. This might even be the better way to go, so that weaker ships such as scouts, would be partially or fully vulnerable to shield bypass.

15 Replies 10,399 Views

Seleceia is correct. The guy who made that old Entrenchment mod entirely forgot about the player files.

15 Replies 10,399 Views

Truthfully I'm not a huge fan of insta-kill abilities either, however strikecraft mechanics in Sins are horrific, and anything other than insta-kill abilities mean anti-fighter frigates will suck as they will never be able to touch bomber swarms, let alone stop an alpha strike. It wasn't an "easy balance solution"; it was a tragic last resort. Your numbers are nice and canon, but cannot be properly reflected in Sins' engine well I'm afraid. :(

747 Replies 2,201,152 Views

I assume you'd have LAA on, though I'm far too used to, lets just say less than intelligent individuals. As for the lack of LAA, Sins is very interesting in that regard. It will load SoGE fine, though it won't load half of the textures and meshes into memory. Eventually, it will dump due to running out of memory, after you see some wonderfully invisible ships. I see what you mean about moons. I haven't seen that locally; on my end either all moons are borked, which can

747 Replies 2,201,152 Views

Have you installed LAA as noted in the instructions, Stress? Without it, Sins doesn't have enough RAM to properly load SoGE. Yeah, the MC30 issue is known and has been fixed locally. Problem is due to EJ's love of making everything have at least two materials, after exporting the model with fixed tangents in XSI, it appears I accidentally put the wrong texture for each material group, as I copy/pasted the order from the old mesh. As a result, the main skin you see on the MC30?

747 Replies 2,201,152 Views

It is my pleasure to announce the release of SoGE 946392c! This release brings with it a number of changes, both in terms of gameplay and visuals. Gameplay The AI has been reworked and buffed. Do not be afraid to try out Easy difficulty now, you might be surprised by the capabilities of the Normal AI! The range of all ships and abilities, plus the size of gravity wells, has been reduced by 25% for an enhanced cinematic experience and more enjoya

747 Replies 2,201,152 Views

[quote who="furyofthestars" reply="1" id="3476657"]Yes, however, your negatives would have to be a part of those researches, too, as I don't believe you can make that a part of the default racial bonuses/penalties.[/quote] To expand on this, you'd have to say have a research item for each race that has the attributes you want to change, such as a max population, and then give it a negative baseValue.

13 Replies 7,827 Views

Wouldn't surprise me if someone else has tried this; however you can put civilian structures in the tactical tab and vice versa. Additionally, the titan factory works as a 100% civilian structure without issue. What will happen if you say, have a civilian structure in the tactical tab, when you hover over the tactical tab, said civilian structure will show up as having 0 slots, as it costs no tactical slots, but it will take up logistical slots even though it does not show up when

2,761 Replies 7,624,941 Views

[quote who="RespawnedTitanL10" reply="36" id="3473657"]From what I see, I think only some part of Sins can really make use of the extra RAM granted by /LAA; the 10% gains (to 2.2GB) don't seem worth the hassle of risking new bugs, but YMMV as they say.[/quote] Do you have any evidence to show that Sins will only get 10% gains? My picture there is not a representation of the maximum Sins can go to with LAA; it is purely what that specific mod could do at the beginning of a match.</

48 Replies 51,658 Views

[quote who="Delnar_Ersike" reply="2" id="3473192"]There is no way to force the AI to build more capital ships other than spawning them in via an ability.[/quote] That is false. There are ways to get the AI to spam capital ships, to the point of them being the primary parts of fleets, via AI only research that instantly levels up capital ships to level 3. What would be needed is an off page research item that has the following, plus some other tidbits to ensure the AI researches the te

7 Replies 7,480 Views