That is why Stardock sold the classic games on Steam and GOG without Reiche's permission SC1 and SC2 were sold on GOG in 2011 before Stardock got the trademark in 2013. P&F say that they had a direct agreement with GOG to sell, not Stardock, and therefore Stardock should not have sold on Steam . Well fine, what's the problem with getting a "mutually beneficial" agreement with Stardock too?
Prof_Hari_Seldon
tingkagol, P&F called in lawyers, started a PR campaign, DMCAed, and went copyright crazy first (I already mentioned overreaching copyright examples from the Stardock Q&A of P&F requesting policing community fanart and asking the ship designer (no ship designer was in SC2 so HOW do they justify?) be removed, etc.). Stardock then sued for "trademark infring
zwabbit's post just now might have the answer. I still don't know how to decide if something is a "derivative work" or not, though.
The USPTO interprets copyright of videogames to only be for source code and audiovisual material, not design ideas/concepts. They left lore out for some reason. The USPTO also did not bring up SCO possibly being a "derivative work" of SC2 for some reason.
I got the impression that P&F might've let it slide regardess, and let SC:O be SC:O, if it weren't all of the legal mess Stardock started. And Stardock started the legal mess only because of the GotP announcement. Which seems like an incredibly stupid thing to do. If I'm wrong in all this, and you think the events went differently, feel free to educate me. I know you read the emails, but you really need to read both <a href="https://dogarandkaz
Stardock thought they had the licence to sell SC1+2 and were giving P&F royalties for those sales. P&F said the licence expired in 2000 because supposedly SC1+2 stopped being sold for a while. The end result is nobody is selling SC1 or SC2 now except as u
Kermamorjens, Stardock has said they started the suit because P&F infringed on Stardock's "Star Control" trademark by claiming Ghosts of the Precursors is the true sequel to Star Control. At the same time as Star Control Origins reached a publicity milestone with the release of the SCO beta at the 25th anniversary of SC2 . P&F changed th
Well that's pretty simple, Stardock can continue not saying in game that SC2 is part of the SCO multiverse.
ozdon81, why does it matter if P&F have the copyright to SC2? Copyright protects source code and art. SCO has it's OWN source code and art. Trademark protects names, like McDonalds (company) or Big Mac (burger). Stardock owns the Star Control trademark because Atari made that cheap flash game called Star Control to extend the trademark, then Stardock bought the trademark. SCO did not copy source code or art from SC2. The ONLY grey area art-wise is hyp
I am always biased towards more SC, so I choose second expansion, then sequel. If that makes the sequel come out a few years later I am OK with that. I think a lot of people are hoping for a lot of stuff to do after defeating the Scryve. Also, if you don't have much stuff going on after the main quest I think a lot of fans and reviewers will complain that a possible time skip from SCO to the sequel would skip over a lot of interesting stuff. Also if yo
You're not convinced? Did you read the judgement of the copyright office in the first post in this thread? They said only source code and audiovisual material (art assets) are copyrightable not game design. Stardock did not steal SC source code and Stardock did not steal or exactly copy audiovisual material from SC. I agree that red hyperspace looks very similar on the surface, but it is different. Same game design but DIFFERENT art assets.
I hope that the DMCA counter notice scares P&F enough that the DMCA is reversed within those 10 days. 10 days off of Steam might be short enough that damages are negligible and those Stardock employees can be rehired. If that doesn't happen I hope there is NO out of court settlement, the trademark to SC is found to NOT have reverted from Atari to P&F because Atari made that <a href="https://en.wikipedia.org/wiki/Star_Control#Star_Control_(Atari)_Flash_game
Chill Kavik please. Don't forget SpaceWar! was a big influence on SC as well. Maybe SFB contributed the idea of unique ships with multiple weapons.
P&F claim they own copyrights in SC3 (see the document in Frogboy's post)?! NOOOOOOOOOO! I wish this was a case where the claim is so ridiculous that the judge could throw it out immediately, like when Jim Sterling was sued for millions of dollars for a negative review of Slaughtering Grounds. I hope Steam and GOG pursue monetary compensation for this block of SCO sales and that Stardock gets a cut of that.
Thanks. Also I'm not sure but the Free Trandals may have disappeared.
Also sometimes when I shoot the lander stun gun it does no damage to enemies and I can't eliminate them. Also the Pinthi officer no longer heals my lander crew I checked my flagship is losing crew after away missions.
My lexite quest is stuck. It is stuck at I investigated 82. G Eridani II and does not tell me what to do next. When I looked in the Steam Guides for what to do next, this is the result: Yalos in the Rasalhague A system (I visited and I don't remember if there was an anomaly at Yalos, but visiting it did not progress the quest did not get Eta Llvoren working) Epsilon Mus II (antenna already active) Eta Llvoren (planets are in the system but no anomalies
If you did not choose the Trandals hyperdrive when allying with the Trandals, is there a way to get enough hyperdrives to create every colony? Maybe being able to buy a Trandals hyperdrive at a precursor starbase?
I noticed the v1.1 update added the System Scanner to the modules list. I went to https://starcontrolorigins.gamepedia.com/System_Scanner and it did not explain how it works. I know I can easily pick up a system scanner anytime because it unlocks at the Sol Precursor Starbase, but I have a question: Does the System Scanner miss some anomalies or does it label every planet or system tha
I just noticed that the Tywom Star Trek fanfic is very similar to the original Mary Sue fanfic "A Trekkie's Tale" starring Mary Sue. Just read the first paragraphs of both. http://web.archive.org/web/20050208104838/www.fortunecity.com/rivendell/dark/1000/marysue.htm
Homeworld Mission 3 the burning of Kharak ("the subject (a captured enemy that destroyed their planet) did not survive interrogation" said in that classic Homeworld understated professional tone) and the Homeworld Kadeshi (they were left behind and became scavengers and that eventually became their religion, in contrast to the Kharak main character race's pro-science and technology views) Nebula missions. Those were added in last minute by the people who went on to make Homeworld Catacl
There is plenty of space to get heat or toxic protection once you reach endgame where (spoilers): [spoiler]1 Stun gun, 1 Anti Gravity Thruster, 1 heat shield mk3, 1 or 2 corrosion protection mk2, and 1 atmospheric stabilizer is all you need. Total: 5 or 6 and you could add lander cargo space optionally, which does all fit on your ship.[/spoiler] But it would be nice to also have space to add the lander combat modules too (spoilers): [spoiler](armor, crew, and supe
You really need the Anti-Gravity Thrusters to jump over canyons, etc. Things are really OK after that. However it might be nice to have more lander module slots because I run out of space and never use lander armor or lander engine supercharger.
It worked fine for me, so long as I intercepted the Xraki before they get close to Earth. I think it's an automatic fail if the Xraki get too close to Earth.
You can't have a Mu'Kay ship in your fleet when talking to the Greegrox or they say they won't talk to murderers.