Oh I didn't notice that thanks.
Prof_Hari_Seldon
I don't like the 5 upgrades limit. I was hoping that you would eventually be allowed to have more than 5 upgrades at a time. Possible alternatives: 1. The more stars you get in missions the more upgrades you can have (I really like this because your power can snowball. If this makes things too easy just let the player up the difficulty) 2. The later the mission (example: mission 1 can have 5 upgrades and mission 2 can have 6 upgrades) in the
Why was Centauri not colonized by the PHC or Substrate and converted to Turinium before the humans got there? How can the humans colonize the galaxy when the PHC and Substrate can just teleport to the planet and colonize it before the human ship gets there?
Here is an image that just has "Trandals" no "Free Trandals". I beat the Scryve and most of Earth Rising Part 1 so I don't know if that changes things. https://drive.google.com/open?id=1LzfO2Rjc4so7teOym1_dzGEcNztw8HL0 The save is the same it's: <a href="https://drive.google.com/open
Alright thanks.
Here is a newer save that I loaded after I installed Earth Rising Part 2: Return of the Lexites. You promised to fix this by then and it is not fixed. https://drive.google.com/open?id=1QqxGKeY4mDz4QUsfOpYRIrS6-cM_fnxe Eta Llvoren IV still does not have the anomaly (I also landed there and did not get the reward) so I still cannot get the reward for completing "On the trail of
What does salvaging give you now? No metal. How about radioactives? Or just opening up space if you need to put a different turret there?
I will mention a strategy I found and I want your opinion. I found that if I looked at what units are coming in the final wave of a map and where they will come from I can salvage all turrets that are weak against that unit wave and all turrets that are not on the path that unit wave will take and then use that salvaged metal to build turrets strong against that unit wave in the path that unit wave will take. Is this a fun strategy in your opinion?
On the second mission I found Gun turrets to be nothing compared to the lightning turret (the one that fires on every enemy in range), because the lightning turret does enough damage to kill the lowest level enemies in one hit and the AOE means it could kill 3 or more of those at a time, where you need (I'm educated guessing) 3 Gun turrets to do the same, not to mention that Gun turrets cannot kill swarms.
[quote who="Jakkillr" reply="1" id="3745445"] Having played many a TD in the past... score unlocking things is REALLY boring. I understand unlocking things through progression, but using arbitrary 'score' to unlock upgrades and towers is very boring as it adds needless grinding to the game. From what I've seen you don't even get a single score per mission, I can rerun the first mission 100 times and have everything unlocked. Score is great for leaderboards, but not for unlocking things.<
I also think that optional pause is good. For example, I love to pause in the game FTL: Faster Than Light but not pausing would be really fun too.
Hi I played the first 2 missions of the game. It seems your total score over all missions determines when you can unlock higher level towers (you start with Level 1, then you have to earn so much score to be able to upgrade them). That means there is a reason to beat the missions first on not maximum difficulty, then when you are prepared replay the mission at maximum difficulty later. My opinion is that it is much better than having to spend metal instead to unlock upgr
Did you [spoiler]go to the Deep Horizons space station Earth set up at Epsilon Trireme?[/spoiler] Did you [spoiler]visit the Precursor Starbases again?[/spoiler] You don't have to ask us you could just check the Quest Guide for all spoilers. https://steamcommunity.com/sharedfiles/filedetails/?id=1440718228
[quote who="chapel976" reply="9" id="3743634"] Does the color of the world indicate potential wealth like it did in SC2? [/quote] Yes. The color of the world in SCO indicates what world type it is. For example Rainbow Worlds are well, rainbow colored with a purple atmosphere. The black ones are Plutonic and tend to have valuable Francium. <a href="https://www.stardock.com/games/article/489787/star-control-origins-prelud
I hope we will see Haalee and the other characters from Dawn of the Singularity.
The 4-part DLC is called Earth Rising and part 1 is already out. https://www.stardock.com/games/starcontrol/article/492036/new-earth-rising-for-star-control-origins-is-now-available Check Steam to see if you have it. https://st
[quote who="GMOrz" reply="133" id="3740325"] Quoting Frogboy, reply 114 There are no copyrighted characters in SC2. What are you talking about? It's literally printed on the back of the Star Control 3 box: "Created by Legend Entertainment and based upon characters</stro
Edit: Sorry I missed the news about 1.4, never mind.
[quote who="Frogboy" reply="114" id="3740148"] There are no copyrighted characters in SC2. What are you talking about? There is source code and there is some art. [/quote] Yet again people get confused whether or not computer game lore can be copyrighted, or just the source code and art.
[quote who="GMOrz" reply="112" id="3740140"]There obviously has to exist some middle ground, though. You would, surely, be upset if I started selling copies of Galactic Civilizations, but you'd also be upset if I did an open-source remake called Galactic Civility that was exactly identical except for using slightly different races (Terran Alliance, Yer, Drengi, Alteran, Droth, etc.)[/quote] You're correct in some cases, <a href="http://www.gamasutra.com/view/feature/187385/clone_
DMCA is broken and P&F abused it. I think that makes it harder for people like Kavik too.
[quote who="Frogboy" reply="104" id="3739923"]you’re, at best, a fool.[/quote] tingkagol's not hostile, but he believed P&F's PR firm's lies that the
That is what transpired. I'm saying a NEW, mutually beneficial licensing contract for the classic games could have been possible if both parties agreed that the 88 agreement had lapsed in 2001. P&F chose to not get off their asses to allow Stardock to have a new distribution license. That's it. Agreement about 2001 is not required. P&F want SC1-3 to not be sold. Stardock stated P&F needed a
According to P&F they haven't received any royalties post 2001 hence rendering the 1988 agreement expired. That is what they said. It's unclear whether royalties resumed when SC1+2 was put on GOG in 2011 ( anyway, Stardock claims to have paid royalties once they started selling the game ), but it's
Yeah I said on Reddit that P&F thought "from the start" that SCO infringed on their copyright. And then they said "I really don't think that's right" It's hopeless.