KrdaxDrkrun

KrdaxDrkrun

Joined Member # 4121816
17 Posts 4,708 Replies 29,976 Reputation

I was just throwing ideas out, you don't have to use them. If you want alternate ideas, I have them. Make clairvoyance have a very quick flash of vision, like 5 secs or something like that, and have it able to cast upon the gravwell that the Revelation is in to make it balance with a secondary buff. If you want a cool idea, have it apply a slight culture increase to that planet. If you want a useful idea, go with the bombing damage increase. If you want

198 Replies 66,132 Views

Really all you need is a good tga or dds sequence. Have the sequence be in a row or a box, like the other ones, and not in layers like a gif. ONLY ONE LAYER IS ALLOWED. Look at the files, and move the movement windows and frames to keep the sequence centered. Download Solarflair Graphical mod for a great TextureAnimation of an explosion. Or download my mod, TotalEffects, for the same textureanimation. The ingame animations work in the same manner as the effects.

8,423 Replies 15,684,294 Views

Research prereq only needs to be there if there is a preceding research, and if so, what is it? Hopefully you know what onlyWorksIfTierLabsExist is. If you don't, it defines whether or not the ability works after the labs are gone. I don't really know what the files' problems are. If they are not in the same space, they should be fine. Check your manifest. Also, see what size the research block is in the player def entity. If the second number is

7 Replies 4,032 Views

AAAAAAAHHHH!!!!! All of them are occupying the same space. Think of the research tree as a grid. [0, 0] [1, 0] [2, 0] [0, 1] (^all of your research is in this box) [1, 1] [2, 1] [0, 2] [1, 2] [2, 2] Only one research button per position. Apparently having two in the same position will not cause a minidump, but will not work. The first number is for the distance from the left. The second number is for the distance from the top of

7 Replies 4,032 Views

[quote who="Unikraken" reply="1827" id="2683896"]Technically, the drones rip through the ship and then explode in vital areas. Some kind of effect like that would be pretty nifty to see. Is it possible to make a particle effect for the attack that would make the drones look like they are attacking the ship before an explosion?[/quote] Is that a request for particle effects? I might be able to do something like that...

2,178 Replies 5,319,434 Views

The block positions go from 0 to whatever, having the second number be the up or down in the individual research block, and the first number being the 0-7, research tier level position. It is quite easy after all. sorry, got kind of mixed up.

7 Replies 4,032 Views