Makon86

Makon86

Joined Member # 4122006
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[quote who="Peter1x9" reply="4265" id="2975527"] What a brilliant and creative idea to give the TCA an armor upgrade that also slows their ships down.[/quote] Yes, despite the strengths that the TCA has (namely armor and hull) they have fairly considerable drawbacks to teching up. The speed drawback you mention is actually mass which affects not only acceleration, but also how quickly the ships turn. So in effect, by gaining these massive armor bonuses, you make your fleet

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Hey all, I was wondering if anyone knows where I can find a utility/script that I can load up into 3dsmax 2009 and export sins meshes. I tried using the one posted in one of the tutorials (I think it was Sins Tool v2.0 or something) but I think it is only for 3dsmax9 (not 2009). Any help or ideas would be greatly appreciated!

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[quote who="Lavo_2" reply="8" id="2933573"]That's odd... It SHOULD work with an ability, assuming it's coded right. Or after looking at it the Novalith's cannon is coded differently from a ship-hitting ability. Try slapping this into your modified Gauss Blast ability; it might do the trick. instantAction buffInstantActionType "PlayAttachedEffect" instantActionTriggerType "OnDelay" delayTime 0.000000

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Yeah, what I did was make it like the Kol gauss blast ability instead. I guess I wanted to try the cannonshell because it looks big and bada$$. With it still using the surfaceimpact effect, it makes for a very large explosion when its impacting ships or a planet :D I think it is hardcoded, it just simply wouldnt fire at ships eventhough it fired at planets just fine. Oh well, worked around it by making the kol gauss blast projectile bigger and doing a copy/paste/edit

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Yeah I can target the ship, and it charges up the cannon. But it never "creates" the shell to launch at the ship. however if I target the planet I am at, it can shoot the planet and it works like intended. I may just use an actual weapon projectile instead of the cannon shell and just make it able to hit planets, that way I can get this to work. It seems like you can't launch a nova projectile at an actual ship, it can only be fired at a planet.

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Thanks for the reply. I should have been a little more specific, this is an ability fired weapon and not fired from one of the weapon banks per se. It's an onboard cannon for a capital ship that "theoretically" can hit planets with the cannonshell, destroying colonies (like a normal novalith shell), but instead, can also target enemy ships/starbases/modules. So this is the order of entity files... Ability > targets enemy planets, capital ships, frigates,

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Hey everyone, I am Makon from the 7 Deadly Sins team and I have a question that perhaps some other experienced sins modders would be able to help me out with. Okay, so what I am basically asking is can a cannonshell (i.e. one fired from a Nova cannon) be fired at a ship. I am NOT talking about firing at a planet and applying a damage buff to a ship, I am talking about firing the actual shell at a ship. Or is this sort of thing hardcoded and there is nothing I can do abou

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Those of you who are having minidumps approximately 1 minute into the game. Be sure none of your effects settings are on "HIGHEST", especially planet detail...it will 100% everytime crash the game. Use medium/high on everything and it should be ok. I usually run a mix of high and medium settings (mostly ship extras/bump at medium). EDIT: Sometimes the game will DEFAULT your settings to have highest on planet detail. So just be aware of that. 1.) The ships losing texture under

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Hello, I am Makon, one of the mod developers working on the TCA race for 7DS. Just would like to let everyone know who is patiently waiting on this that we are work on stamping out pesky bugs and working as quickly as we can to get a free public release of the latest alpha. If you would like to playtest the current version of the mod. Like Samazralan says, please go to the Danman Games website, register for the forums, and request playtester status. Thanks for being so patient!

4,959 Replies 12,508,207 Views