Thank you for the update!
Makon86
[quote who="Adoh2" reply="4897" id="3508673"] First of all, love the mod. TCA are truly epic to play (were they based of the 40k imperium of man by any chance?). I havnt played all factions, I have a few questions. Are Trade Cadre meant to be amazingly weak? They don't make up for military weakness through economy either. The TCA LFR frigate doesn't exist, although there is research for it. Lastly, I can't use fortress as TCA. Well, I can, how
Okay guys new beta is available from a dropbox link on our 7ds forum! Sorry for the long delay! But this beta is MUCH more complete and most (if not all) major issues are resolved, so now we are replacing some ships, changing techs, balancing, etc... Essentially we at the "evolving" stage where we bring in new content, since stability is very good right now.
[quote who="mikefacciola" reply="4890" id="3470848"] Hey there where can we find this beta? Is it still only for entrenchment? Is it going to be for rebellion.[/quote] The beta is for the latest/current version of Rebellion. Previous versions had been available as a dropbox link on the danmangames forum. However, I was hosting the dropbox link and had to temporarily remove it due to space issues. We are in
I would like to add to this that the buff in question works on constructor frigates..... But nothing else!
Yeah that's what happens to me as well... Pity, when I saw that buff type I saw a bunch of awesome ability possibilities open up... Only to have it shot down in my face in the form of minidumps... lol
I know this buff type is for the Random Events, but has anyone ever successfully used it outside of that? So far all it does is dump the game if you try it with any "Apply Buff to Target..." or "Apply Buff To Self" I assumed, from looking at the random event file, that it temporarily changes your player index to neutral, while it spawns ships at a random planet. So when those ships spawn they are neutral instead of on your team. Then once the spawning is don
Just an update since its been a while! We are still making refinements and adding content. The trade cadre got an entire ship and research overhaul making them much more formidable and giving them some cool abilities too! I decided to delay the next beta release until after I have finished the TOC ship revamp. All the asteroid and other "borrowed" ships are being removed and replaced with unique models. And hopefully some crazy abilities which
You are correct, it ONLY gives metal AND crystal, tt isn't possible to give only one resource through the ability (which I think is the only way to give yourself resources aside from asteroids). I made it an ability in 7DS that is attached to a structure. You could esentially make a "Resource Factory" planet module, that has the above "give resources" buff, then make it have a single finish condition of "ownerchanged" so that when it gets blown up you stop getting the resource
[quote who="praterbd" reply="6" id="3461543"] Every time I try to open the resizer, It keeps saying that mscomctl.ocx or one of it's dependency's is not correctly registered: a file is missing or invalid. I tried to register it that didn't work and I downloaded a new mscomctl.ocx file that didn't work either. [/quote] I remembering having that problem as well with a particular version of the resizer tool I was
What operating system are you running? I have windows 7 64 bit and there is a rebellion mesh resizer exe floating around that works fine on that. I can't remember where I found it (if it was on here or not) but I can try sending you the version I have via dropbox link or something.
Hey everyone, just wanted to give out a little status update. Since our initial beta release we have fixed numerous bugs and have made the mod much more stable. At the moment the devs are focusing on updating some of the races that didn't get much love in the initial conversion Orions (TOU), Trade Cadre (TEC), and Arilou. The empire is getting slowly revamped as well. I anticipate another beta release sometime between now and the e
Hello everyone! Those of you who are playing the BETA, please visit our forums to obtain a hotfix/patch which addresses some of the original round of bugs we have encountered. The hotfix is attached to one of my posts on the BETA instructions thread. Thanks and happy sinning!
Just as an FYI, although this is kind of obvious....We will be updating this page in time to reflect what is going on with 7DS 3.0 Which as Dan posted, is available as a public beta, compatible with version 1.80 of Rebellion! Those of you who play the beta, we would appreciate any feedback regarding bugs and what not on our forums. There we have an open bug report thread for the beta where we can track and resolve problems. Thank you a
Hey man, sorry for the delay in responding. Has your issue been resolved or are you still having problems registering?? Please let us know!
[quote who="mondos" reply="4879" id="3447032"] Quoting DANMAN3712, reply 4877 I just tried it and it worked for me. Please try it again and see if you get in. If not, email me and I'll set you up myself. Don't know if it's broken again or not but as of today I'm not able to register and thus download due to the captcha not working. from the console: api.recaptcha.net/js/recaptcha_ajax.js 404 (Not Found) [/quote]<
Ahh, interesting I never noticed those in the gameplay constants file! You could try messing with those and seeing what happens, ive never modified those.
[quote who="OrionShadow79" reply="4875" id="3444431"] It is good to have the site back up, but when I try to create an account I am blocked because it asks for a Capcha and there is not icon or place to input.[/quote] Crap we have had that error before, I'll inform Dan so we can get it fixed. Thanks for reporting that!
No i think the distance to render is hardcoded.
The website is back up and running!
Be careful about putting planets so close together so as to make grav. wells touching. The game engine loads all resources at each planet that is physically visible by the camera. You can induce alot of load on the game if it is loading more than one or two planets' gravity wells worth of stuff at a single time. This may or may not apply, but in 7ds we use very large planets and had to space our planets/galaxies far apart such that when you zoom inon a p
All, Just as a heads up for anyone attempting to access our website / forums today: The website is currently down for maintenance and should be up within the next day. Apologies for any inconvenience!
[quote who="Lavo_2" reply="4868" id="3442932"] Quoting Makon86, reply 4867I know Wintercross is using some different models that look very nice. As sparda said, get in touch with him and maybe send him a model or two ( I think he did the ISD1 already) for comparison to see how both versions stack up! Not to be arrogant, I can tell you for a fact that Max's fixes are better, as they do not exclusively address tangents, but they also make the models less RAM intensive. Mode
I know Wintercross is using some different models that look very nice. As sparda said, get in touch with him and maybe send him a model or two ( I think he did the ISD1 already) for comparison to see how both versions stack up! I will try LAA and see if it helps us out, Ive read up on it numerous times but never really gave it a try. Will report back once I give it a shot! Thank you for the suggestion! We are always cutting down on RAM usage by optimi
If we were hitting the RAM limit on boot, we would never be able to run the game would we not?