It should be compatible, but since it is a total conversion, you won't require the DLC to be able to play it. In fact, most of the DLC content released thus far, has already been apart of 7DS since version 2.5 (and even 2.1): black hole stars (we had those black hole planets), ship graveyards (except we had neutral ships that could be captured as well), neutron star (ours was purple), we also had oceanic, barren, paradise, naval base, and shattered planets. The only thing we
Makon86
Update: Almost finished updating to version 1.8 of rebellion, and we are neck deep in planets/stars/particle resizing to things actually look right with all of our enlarged planets, stars, and maps! Hesitant to put a timetable on a release, but we may be having a full, non-modular release in the next two-three weeks. Possibly sooner depending on how much time we can spend modding!
Thanks for posting this man!
Been a while since I provided any update, so here we go! We are still merging all the of the planets, planetary abllities, maps, etc. into the main mod. Most of what I have been working on is bug fixing because there are stability issues (as in, the mod crashes after about 15 mins of gameplay due to excessive memory usage). Myself and a few others are in the filling in missing content, fixing strings, textures, hud skins, icons, etc. to kill behin
I know it has been a little while since we updated, but now we are in the process of merging all of the converted 7DS content (planets, menus, etc.) with all of the converted race mods! Will keep everyone posted! Trade Cadre races (formerly TEC), along with both Ur'Quan (star control), and Empire races are in now.
[quote who="Lavo_2" reply="4837" id="3392839"] Quoting Wintercross, reply 4836Replacing all the Tec modules with unique imperial models is also on the cards SoGE's added some more SW models over time, such as turrets and jump blocker, which might be useful for you guys. [/quote] We may look into those. Thanks man! I made a turbo laser platform a while back but I think we still need to texture it.
More and more of the mod is coming together every day! New ship models are on the way, and some bugs in the TOC are being stamped out. Also, Empire should be convreted up to reb. 1.52 tonight!
Update: Arilou is completed, Ur'Quan races are being touched up right now to squish bugs, and the Empire is being converted from rebellion 1.1 to 1.52! Getting closer! :)
[quote who="Lavo_2" reply="1913" id="3387275"] Interestingly, someone has figured out why Rebellion likes to kill particle effects all the time, unlike Trinity. The problem is anti-aliasing; turns out disabling that fixes the issue, and at least for SoGE, has also resulted in better stability.[/quote] Good to know!
Just tossing an update in... We have 3 races (the 2 Ur'Quan "Star Control" races and the Arilou" in progress right now of being converted to playable status. Work also continues on the core mod! Once the core mod is done, all playable races will be included in an alpha release! Shooting for the next couple of weeks!
An easier way to do this may be to go into the gameplay.constants file and say for instance, double all of the damage modifiers for each weapon type. So for example if ANTIVERYLIGHT weapons do 1.0 (basically the stated damage on the unit infocard) against a VERYLIGHT ship armor, then change that modifier to 2.0 Said another way, edit the damage tables defined in the gameplay.constants file I don't remember exactl
[quote who="snapdown36" reply="4829" id="3384168"] Its showing up now! Thanks. Also, will the mod work with the forgotten worlds update yet?[/quote] No prob. And, as ImperatorPavel quoted me... No it is not compatible with the forgotten worlds update. Our planets from earlier versions of 7DS (funny how most of the worlds in the forgotten worlds update were part of our mod since way back when ;)) will be in the formal alpha release. If you would
Gotcha, We will investigate and figure out what is going on.
[quote who="snapdown36" reply="4825" id="3384095"] There is no dropdown option under the downloads tab on the grey bar. I am logged in with a free account.[/quote] Thats really odd. I have already mentioned this to Dan since he maintains the website. Hopefully we can get the issue resolved more quickly. I know peopel have been experience similar issues recently. Thank you for bringing it to our attention! So if you si
Snapdown, If you have not done so already, you need to create a free account on the website www.danmangames.com , then once you are on the webpage (after the splash screen where it says to go to the new website), find the grey colored ribbon with the drop down menus. If you hover over the "downloads" part of the ribbon, a dropdown will appear that says "FREE downloads" and "PREMIUM downloads". Hit premium downloads and
[quote who="infinitywulfy" reply="4820" id="3382788"] Yeah only seeing the free section myself so might be that the premium area isn't open to all anymore.[/quote] Okay, ill see if Dan knows whats going on with that. [quote who="tar73" reply="4821" id="3383389"] Hi This mod look great Is it compatible with Forbidden world vs 1.52? [/quote] The current rebellion tca beta
It is most definitely still there. I just checked. Click on the downloads button in the banner, then FREE and PREMIUM download areas should appear as links below the download button in the banner. Just thought of something, lemme check with Dan and make sure that the Premium area is still open to all.
[quote who="ImperatorPavel" reply="4816" id="3380792"] I can't seem to get 7DS downloaded. Gamefront says that the file cannot be found. [/quote] The Gamefront files don't work. You need to go to the premium area of the website (it is open to free users) and download the files directly from the website.
[quote who="lordlubu21" reply="4813" id="3380228"] I unfortunately still get a game crash with super weapons But downloading from site seems pretty easy no problems here...[/quote] We are getting close to an alpha release with the majority of races present. So if you can live without superweapons for a little while longer you will be able to use them again! [quote who="ImperatorPavel" reply="4814" id="3380306"] Guess I have to cr
All, I know we have been quiet here. But just wanted to A) let everyone know we are still working... and B.) does anyone still have issues getting the latest files off of our server?
So I was able to get the mods loading back up again (and updating to 1.51 in the process!). I decided to try and use the dummy entity file thing to get rid of the dev.exe errors when I don't have all the race mods loaded but they are still popping up! I have the entity player files in the core mod, with 0 ships and 0 reearches and are NOT selectable....However, the abilities/buff files, structures and techs still attempt to load and throw the "failed to find d
Check your string count in the string file to make sure it is correct. Also, verify that all of those strings listed above are infact in the string file. Easy way to do this is the "find" function in notepad. Also in the "find" function is a "count", select the text "StringInfo" for one of the entries, select match case, and hit count.
Thats odd, I edited your file. The ability should still work regardless of wether or not the string is setup correctly.
Here you go. This should work... If it still dumps, let me know. http://www.mediafire.com/?ksumip784dis2ic
[quote who="decoysauce" reply="4809" id="3375200"] The premium area isn't available.[/quote] We are looking into that, standby...