i need ability that will recharge antimatter overtime for a targeted ship .I was going to use antimatterrechargemodule entity but whatever I do It never apears.I have dummy for this ability and this is not my first added to the ship.But if i replace it with another the new one works fine.What should I do I hardly can modify anything in abilities.I really need mobile antimatter recharger.
ValeraTchoumbach
i need ability that will recharge antimatter overtime for a targeted ship .I was going to use antimatterrechargemodule entity but whatever I do It never apears.I have dummy for this ability and this is not my first added to the ship.But if i replace it with another the new one works fine.What should I do I hardly can modify anything in abilities.I really need mobile antimatter recharger.
Man thx a lot the first method already works , I gona try the seacond too but anyway thx.
Hi everyone. Thx to this forum I have already done lots of ships for my mod but I need more icons because I have 9 frigates and cruisers for 4 races in my game.I saw startrek mod was using 5 races and 2 times more icons.i found it using 2 sets of icons. No problems if I mod them but how do I use the seacond set of icons pictures ? P.S And how icons do work.I found line in every ship entity which represents the picture but how do I use empty slots ?
I created it in 3ds max , exported the mesh with maxscript and then used convertdata.exe
Hi all Im creating mod for now and I got my first model ready .Its in mesh format and I have everything converted ok.For now I replaced all my textures with Black-da.dds for now I just wanted to see If my mesh works .But when i replace one mesh with my and try to build it goes with error : Assert @ c:\gs\entrenchment\CodeSource\Engine/DataStructures/DynamicVector.h(183) i I dont know what to do.I use Sins Entrenchment.Here are the model I