I think Sins has great background stories for each faction, but they are not incorporated into the actual gameplay. Single-player campaigns as seen in Starcraft and many other RTS are hard to implement, as the tech-trees are not meant to be unlocked tier for tier and one game is a whole war instead of a single battle. What I would really like to see, are story-elements triggered by certain events as seen in Sid Meier's Alpha Centauri. As a classic 4X-TBS game, it
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