thanks I enjoy writing it
mangosofdoom
any ideas suggestion or comments would be welcome.
Little is know about the races origins other then what little the Eldar knew of them before their fall. The Cyber Harbingers may know more as they have been around since the galaxy was young but they are rather... Reserved. So meta-game history is required for this. Origins. The Lost were originally a nomadic race never staying in one place to long always seeking out new places. Naturally curious and intelligent they were abl
so yea if you think you can help just send me a Pm here or on Moddb or if you have any friendly advice i guess you can post it here.
The mod New Dawn is looking for additional help in order to continue production. We are currently in need of dedicated members. To help speed up production on this ambitious project. We are currently in need of coders and textures as well some particle forge users. Anyone who wants to apply please send me a message. Any help will be greatly appreciated
yea i had to since gimp does funny things to pictures up close
lol i made and imported the last one while i w8ed for my coke to get cold in the freezer :P softimage is awesome ^_^
and another one down
Very rough but still there it is.
Hay did u still need help with the modeling since my development group got "propositioned" to make some models and id be willing to make them i have a model based of an earlier post Terran Dreadnought, it is not completed but the basic shape is done. Id need some source material to work best
what id like to see is less hardcoded parts so for example wanted to make my a campaign for a sins mod hardocoded cant change the ai or create scripted events :| so basically drastically reduce the amount u cant actually change for example u can make a third person shooter in sc2 y cant i make a campaign in this awsome game
i sent u the email
the scene file is ok nothing wrong with it ive got a jpeg of the ship "squashed" but dont know how to upload it :P
[quote who="mangosofdoom" reply="2" id="2814220"]yes i fiddled around with both those things doesnt change squat the model is only squashed along one axis and the dotxsi model is fine nothing in that tutorials things seem to help so my problem isnt the general size its just that its been compressed along only one axis [/quote] so for example lets say the original model was 5:5:5 on sins it apears as 5:5:1
yes i fiddled around with both those things doesnt change squat the model is only squashed along one axis and the dotxsi model is fine nothing in that tutorials things seem to help so my problem isnt the general size its just that its been compressed along only one axis
ok as title suggests my models look all squashed up when i veiw them in game they look normal as both a regular and xsi file type but get all squashed up like this and flie sideways without fail and i cant reverse either thing nothing seems to fix it ive looked through the tutorials have i missed somthing