Ah. Good idea. So is this ability for my mod?
ImperatorPavel
I think the limiter is in points, but I don't know. I'm just wondering, what does this have to do with my mod? I said that the race was nanites. And only nanites. But, I guess I could make the Darkness a biomechanical race...
I'm going to not do the Starbase thing. I realized I have some more work to do to make the Darkness a playable race. I should be able to work on the mod this weekend, so, I don't know when it's going to be finished. Sorry. I'll continue working on it until the mod works in Diplomacy as a playable race. I'm sorry for those I dissapointed.
Stargate Invasion, How abou this: I like your ideas. I'll make a few more shp classes based off your ideas. I'll still retain the Capital Ship, the Light Frigate, the Heavy Cruiser, and the Carrier Cruiser by my own design, but I'll add two more different ship classes for your abilities and ideas. Doing this my way means you can pick and choose your tactics and do whatever you want without pretty much deleting all of my mod. I f anyone
Stargate Invasion, "Should" That's a big word. The race is nanites, and ONLY nanites. Which is why they use the Domination ability. Because computer code can be sent wirelessly. Your ideas would totally change the mod and make it not mine anymore. Corruption? Nanites can't be corrupted. Note: I would like to use your ideas. But they would totally change the mod. Maybe we can come up with a sort of compromise.&
Note: As I found out tonight, mod only works on Diplomacy. Sorry.
I have a mod I'm making, and I keep getting these errors (Note: a denotes different errors.) : Text FileArchive missing Label Failed to convert " to an enum value Assert @ c:\gs\main\CodeSource\GS/Entity/Inte
I originally wasn't going to have a Starbase for the Darkness. If you can send your files my way, I think I'll be able to. You can download my Darkness mod here: https://www.wincustomize.com/explore/sins_mods/136/ Are you just trying to change the Buff, because the grey goo thing you described is what I'm trying to do with my Rapid-Fire Domination.
I've already released a Darkness mod. You have to change the ability. Send your stuff my way, it can be incorporated into my mod.
This idea's already been taken, developed, and finished. https://forums.sinsofasolarempire.com/411321 By me, in fact. The race is made up of intelligent nanites. The race is the Darkness.
Post your map here.
Ok. I still have lots to do with the mod anyway. Thanks! I'l tell you this: I'll probably add two more ship types to just be able to use all thos meshes, they're so cool. Mod finished, mostly.
Do you all see the this last episode? Creepy, but about everyday life. "Deamons run when a good man goes to war." I keep thinking of this quote, don't know why.
Actually, those models are just what I need. If you can post all of them, I'll look at them in-game and decide which ones I want to use. I like all of them. The race is based of the Vasari ancient enemy, so they would probably copy architecture. What was that problem you were having with that one mesh? Edit: Originally, I was just going to have a modeler modify a Kortul mesh to make it look more "Darkness-ey", but your meshes will help t
Names finalized. By the way, what does karma do?
Darkness. Uber culture. Uber Domination. Two ship classes.
Names for ships have been chosen. Need modeler. I think Rapid-Fire Domination ability is done.
My idea. A Darkness mod.
I've tried doing what you requested a few times, and the first time I got this: (Note: Each error is separated by a <> ) Assert @ C:\Projects\P4\SinsDiplomacy\Release\CodeSource\GS/AI/BuildResearchAI.cpp(829) ability->GetIAbilityPtr()->GetDef()->m_buffApplyAction.buffInstantActionType == BuffInstantActionType::CreateSpaceMine &
Yes, I wish they had done more with Hitler. That episode left some questions unanswered.
Adaptive Forcefield-lke tech.
Not unless I quickly Dominate them and have them become mine, which, according to what I'm going to do, will happen.
Ok. So I just have a passive Adaptive Forcefield.