I've never really liked the idea of a tablet computer either. They're too limited. I was looking into getting the Intuos4 for detailed modeling like sculpting and I've heard it's GREAT for photoshop, which I use all the time
ArmySoldier21
Here's a question that's kinda off topic, but what do you guys think about pen tablets? I've been thinking about getting one
You know what sucks more than not being able to think of ways to change your model to improve it? Actually thinking of something that fits it perfectly, then not being able to find a pen or pencil in time to put it down before it's gone...
@GoaFan77 First off, thanks [e digicons]:grin:[/e] . And yeah, the only reason I've kept them this long is that I still haven't thought of what do do to finish off the base yet, they've just been kinda filling up space lol. Yeah, I was thinking of fins as well. Maybe I'll add some missile mounts underneath the wings and use them as a close range fighter defense, like the hangars in entrenchment have.
Alright, after SivCorp's advice on working a little more with the turret itself, I've managed to add in a few things. Maybe I over did it just a little bit lol, or maybe it still needs a little more work. I can't really decide yet. What do you think?
I honestly tried not to laugh, simply because that is so wrong on so many levels. But I really couldn't help it [e digicons]:rofl:[/e] [e digicons]XD[/e]
I would gladly trade the best graphically enhanced game out there, for a game with well thought at gameplay anyday. I still have my moments where I go back and play Starcraft lol, which still has a huge multiplayer community, and for today's standards, the graphics definitely don't bring that much to the table. But the game itself was great.
Some day, at some point in time, there HAS to be a last post =P. It's only been going on for what.. 8 1/2 months lol
Lol, it says last post wins
Wow.. I can't believe this thing has reached 238 pages.. I don't know if that should be considered an accomplishment to how far a simple forum game can be taken, or if it should be considered an example of how much time people really have on their hands lol
Awesome design. I see a lot of different possibilities with that model. I cant decide whether I'd consider it Advent or Vasari though. I think I see features of both.
@ SivCorp First of all, thank you for the feedback. It's greatly appreciated. I do admit that during probably the first.. 3/4 of the time spent modeling this turret, i completely disregarded the poly count. The thought never even occurred to me until late into it. So now I'm finding myself going back and decimating the meshes to clean up anything extra to try to get the count back down. I'm not sure if I'll make that 3,000 cut off, but I might get close to it. Maybe I'll make the this one a l
Alright. Here's the latest images. If anybody has any ideas on what else it could use, feel free to let me know. I think I've pretty much got the basics down atleast. Bottom, Side, and Rear Engines <img src="http://i348.photobucket.com/albums/q
@myfist0 Wow, the information on the forum opened my eyes to so many things that I didn't realize about this game. After reading through all 15 pages, I've definitely gotten a better understanding about how necessary it is to be careful with how much work you're putting on this game engine. The work those guys are doing is amazing, Ironclad should be paying them for improvements like that lol. And thank you for the info and links too @SuperZERO0 Thank you, I appreciate
VERY impressive myfist0. I'm off to sleep right now, but I'll experiment with it as soon as I can tomorrow
@myfist0 Haha thanks. Yeah, I still plan on changing the gear size, it's just a little bit of a pain, so I haven't gotten around to it yet [e digicons]:P[/e] Is there a way to upload the file on here? If not I'll just put it on filefront or something. I think I still have an account with them [e digicons]:\[/e] . @GoaFan77 Lol, yeah Sins does tend to ride the line when it comes to realism. But then again, I've never flown around in space inside of a battleship so I
Alright. So I played around with some options, and this is what I came up with for now. It is FAR from finished though, and I still haven't decided if this is what I want I want to stick with. For some reason, I just can't find a design yet that I feel fits the cannon. But here it is anyway. And here's just a couple I've been playing around with. For some r
Yeah, I agree. Sometimes I get a little carried away with adding stuff lol. As far as the gears, I just used the turntable off of a piece of equipment I operate in the military as a reference to how it should look. I do see your point about not being able to see them in game though. Maybe I'm focusing a little too much on minor details. I'll try a couple more variations and post them and see where I can go from there
Alright, as you can see in the images below, I'm having a little difficulty trying to come up with a space platform design for the base of this turret. I've been scribbling doodles down in a notebook for the last few hours trying to come up with an idea, but nothing seems to fit. That in itself is an accomplishing feat, because I can't draw worth a crap lol, but i've found it's the easiest way for me to put what I have in my head down, so that I can model it on the comp. ANYWAY, I'm not looki
I know right? Just think about one of these attached to the backside of every asteroid in a system, just waiting for you to pass by so it can send a powerful shot right up the backside of your ship. This XSI plugin sounds pretty interesting. Although I don't use the XSI software, except as a midway point between creating my model and trying to get it into Sins, it would definitely be a huge help in that I could just convert it from XSI into whatever type of file I need. IMO you're definitely
You know.. I forgot about the game engine not supporting independent moving parts on a single unit or structure.. I suppose things like that just don't come to mind in the early hours of the morning lol. Damn haha. Maybe I'll just save this one in my archive for a future use. Who knows, maybe if they make a Sins 2 they'll vamp up the engine a little to handle something like that. But I can see there reasons for not doing so for this release. Can you imagine how much it would take for your com
Yeah, i was kinda having issues thinking of a base for it, but i kept building and that's what i ended up with at 5am lol. Thanks for the advice though, I'm sure I'll eventually think of something. Maybe there's a way to play with the mod a little to allow it to attach to an asteroid? For example, being able to use them in those non-colonizable asteroid belts with resources in them, to help keep a player from just sending a colony ship in there and taking them from you. Maybe I'm starting to
Here's a model I started working on for a mod I'm messing around with. I'm just trying to get a little bit of experience with creating units from scratch, nothing too serious right now. I just want to know if anybody has any constructive criticism about what I could have or should have done differently when it comes to desiging a model to be used in Sins. Any extra ideas are always welcome too. Keep in mind, that this is just after a few hours and it's a very basic rough draft.
Makes sense. I wonder if there's a way to change the layouts of the menu's. Giving you the option of where to place different functions. It's not a big deal if there's isn't. I'm not trying to create a full working mod here, just experimenting and trying to figure out where the limits are.
First, thank you very much for the reply. It helped me realize that I made a very noob mistake. The first thing I actually tried doing was what you suggested, and "at first" it didn't work for me. But after reading your post and knowing that I'd been on the right track in the first place, I kept thinking "there's gotta be something really simple here that I'm overlooking." Sure enough, there was. It turns out that somehow I managed to replace all my Entrenchment 1.51 ENTITY files located in m