fantastic! thanks
RedSocks158
Did they fix the issue with Advent drone hosts only building homing mines for Rebellion?
Hi, i don't usually post but I had a question about the AI's behavior with all of the changes to the game since the original came out. Maybe it's just me, but it seems that in vanilla sins the Advent makes huge numbers of fighters and bombers but since entrenchment these were all replaced by the drone mines which i find very easy to deal with. Why is this? Is there any possibility that the AI is going to be changed in Rebellion in a way that affects this?
I tried to play another game as the advent today (its been awhile), this time without any mods whatsoever and the same bug appeared again. After Communal Labor was researched, the drones wouldn't build things automatically and I couldn't even turn autocast on anymore. Is anyone else having this problem, and is there a way to fix it or a fix in the works?
I was only running Bailknight's Graphics Mod, I've never seen it cause any problems but this was the first time I ran it with Diplomacy 1.2
Okay I got the save game and replay up (the replay is short but you can see that 6 structures are under construction, one ship isn't moving and the other is just sitting in front of one and even though it says that it is using construction nothing happens) http://www.mediafire.com/?gqwdam20sgbm7
Okay, how do I send the replay?
I have Diplomacy 1.2, and I'll try to get a replay of it.
I started a new game today as the Advent, and after I got the Communal Labor tech all of my drones stopped constructing buildings. For example, I'll order a couple Beam Platforms built and then come back a couple minutes later to find that they haven't even been started. Has anyone else had this problem or know how to fix it?