JMT214

JMT214

Joined Member # 4154580
2 Posts 13 Replies 230 Reputation

Patch downloaded before I launched the game, but still stuck on version 1.02.whatever. Trying an uninstall/reinstall. Getting frustrated with all the problems related to this game.n

4 Replies 5,770 Views

Click on the planet. On the bottom of the HUD above the portrait of the planet is a orange (I think) bar, click it to scuttle ships or abandon planets.

5 Replies 16,514 Views

[quote who="XubXub" reply="20" id="3129359"] Quoting stein220, reply 19I actually observe the AI doing this, placing mines around key structures. Would 5-7 mines fields be reasonable? Has anyone tried something like this in a mod? The unfortunate reality is, even if I use all 150 mines, or attack a grav well with that amount... I really don't think they significantly influence the fight. Maybe the mines tear up some heavy cruisers, but that's it. The fact most people h

22 Replies 24,947 Views

I get that they are clearable, but the mechanism for clearing is so slow. This occured during the "mop up" phase of the game and the mines were packed so tight we couldn't even get close to the planet to attack. My buddy was running a TEC defensive Titan (loayalist?) and he just started plowing through eventually. Even so, it made the end of the game excessively long.

22 Replies 24,947 Views

Playing today and ran into a computer who I assume was a defensive-oriented AI (I used random in the starting screen), and there were 150+ mines on each of his planets, just strewn across everything. Super annoying. In addition to the Superweapon check box on setup, how about a mine checkbox too?

22 Replies 24,947 Views

[quote who="Singleton06" reply="4" id="3104461"]I disagree that this was jumping the gun. It was confusing to me too. The way that the layout of the items in the research tree are suggested to me that you could create a base model of your titan, and then research different levels of upgrades for your titan or something like that. The current way seems stupid. Why not combine all of them and make a single, expensive research, or do it the other way I previously me

6 Replies 33,007 Views

[quote who="LeoBrok3n" reply="5" id="3102542"]The AI is not currently being addressed. Pinned by the devs: In BETA 1, we're looking for feedback on the following: TEC Loyalist / Rebel balance Overall performance Graphics issues (slowness, things being drawn incorrectly) General bugs or crashes Desync issues in multiplayer [/quote] It's hard to test balance when the enemy won't fight you. Just sayin'.&nbsp

10 Replies 13,293 Views

I boarded a Media Hub while attacking an enemy planet, and needed to wait for the culture to recede before I could claim it. I left a colonizer there and moved on with my fleet, but my enemy's culture never diminished over 30-45 minutes. After I scuttled the Media Hub I had boarded it was fixed.

2 Replies 17,666 Views