Looks good, but I was really hoping they would make it so you can team together starting positions. I love the game and not having that feature available is extremely frustrating.
JMT214
Patch downloaded before I launched the game, but still stuck on version 1.02.whatever. Trying an uninstall/reinstall. Getting frustrated with all the problems related to this game.n
Dumb question: Do all the players need to have the map downloaded to play or just the host?
Click on the planet. On the bottom of the HUD above the portrait of the planet is a orange (I think) bar, click it to scuttle ships or abandon planets.
This might be a dumb question, but does everyone you play with need the map pack installed or just the host?
[quote who="XubXub" reply="20" id="3129359"] Quoting stein220, reply 19I actually observe the AI doing this, placing mines around key structures. Would 5-7 mines fields be reasonable? Has anyone tried something like this in a mod? The unfortunate reality is, even if I use all 150 mines, or attack a grav well with that amount... I really don't think they significantly influence the fight. Maybe the mines tear up some heavy cruisers, but that's it. The fact most people h
I get that they are clearable, but the mechanism for clearing is so slow. This occured during the "mop up" phase of the game and the mines were packed so tight we couldn't even get close to the planet to attack. My buddy was running a TEC defensive Titan (loayalist?) and he just started plowing through eventually. Even so, it made the end of the game excessively long.
Playing today and ran into a computer who I assume was a defensive-oriented AI (I used random in the starting screen), and there were 150+ mines on each of his planets, just strewn across everything. Super annoying. In addition to the Superweapon check box on setup, how about a mine checkbox too?
The best way to attack with that behemoth is to micro it right into the center of the enemy and watch them all melt away. It is nearly unkillable with a couple levels in it.
Playing a comp stomp with a friend today to try out the changes, wish us luck!
Impulse was terrible, the update mechanic (automatic) on Steam is a huge improvement.
[quote who="Singleton06" reply="4" id="3104461"]I disagree that this was jumping the gun. It was confusing to me too. The way that the layout of the items in the research tree are suggested to me that you could create a base model of your titan, and then research different levels of upgrades for your titan or something like that. The current way seems stupid. Why not combine all of them and make a single, expensive research, or do it the other way I previously me
[quote who="LeoBrok3n" reply="5" id="3102542"]The AI is not currently being addressed. Pinned by the devs: In BETA 1, we're looking for feedback on the following: TEC Loyalist / Rebel balance Overall performance Graphics issues (slowness, things being drawn incorrectly) General bugs or crashes Desync issues in multiplayer [/quote] It's hard to test balance when the enemy won't fight you. Just sayin'. 
This has been happening with me too, although only the new cap ship and titan seem affected.
I boarded a Media Hub while attacking an enemy planet, and needed to wait for the culture to recede before I could claim it. I left a colonizer there and moved on with my fleet, but my enemy's culture never diminished over 30-45 minutes. After I scuttled the Media Hub I had boarded it was fixed.