LazarusToad

LazarusToad

Joined Member # 4161581
1 Posts 9 Replies 185 Reputation

i tried to jump around 6-8 seconds after impact. I was playing a one star system so that's not the problem. I can't recall what the info card said, but the planets were hit, all the structures were damaged.

6 Replies 9,234 Views

I was playing a multiplayer game yesterday evening. I build a fleet, some phase stabilizers, and a kostura cannon. When i hit an enemy world with the cannon and attempted to jump, the fleet just took the normal route. I tried this three times and on three different planets. I also attempted to scuttle the phase stabilizer and build a new one, nothing seemed to work. I am very curious if this has happened to anyone else?

6 Replies 9,234 Views

If phase missiles were stopped from bypassing mitigation; bypassing the shield would have to be increased up from 30% for balance purposes. Also, remember phase missiles take some time to research. The other weapon upgrades for the vasari capital ships appear later on in the research tree; while Advent have their laser and beam upgrades for caps early on. Phase missiles is all that the vasari caps have, to start with...

716 Replies 1,629,676 Views

I think the Vasari anti-structure gap should be filled. When i play late games against Tec or Advent they often spam anti-structure ships and wipe out everything around the planet in a matter of minutes. I also always wanted to know if the Phase Missle Swarm on the vulkorus were meant to actually be phase missles?

716 Replies 1,629,676 Views

I wish the Vasari Siege capital ship could move faster. In online its not even worth building it; because of their slow speed and lack of effective weapons in the late game. I think their super weapon should be lowered in cost since it doesn't disable enemy units and cant be used of friendly planets to get around.

716 Replies 1,629,676 Views