ChemicalReaper

ChemicalReaper

Joined Member # 4171843
0 Posts 3 Replies 40 Reputation

[quote who="Wanderer17" reply="18" id="1794144"]I'd love to see the ships maneuvering rather than just stopping and firing. This isn't the Revolutionary War in space, people!you just gave me a great idea for a mod.But seriously, the game's science fiction. it doesn't have to make sense. maybe in this universe sound travels through vibrations in dark matter. if you want innnacuracies, unless the ships are 100 mile long behemoths than the planets are far too small in comparison. the stars shoul

108 Replies 154,443 Views

[quote who="Arsekick" reply="104" id="2696286"]Speaking of planets, does anyone else feel that planet types should be more relevant to the game? For example, what difference is there between a desert and terran planet? Not a whole lot.[/quote] You have to research how to live on arctic and desert planets. (I think.) Perhaps, genetically modifying your citizens' DNA to cope with the different climates would make more sense? (Why would anyone want to subject themselves to subfreezing te

130 Replies 452,006 Views

I'll admit that I'm a noob when it comes to SoaSE (just bought [i]Trinity[/i] the other day... yeah I know, I'm only, what, two years late to join the SoaSE party?), and my 'experience' with RTS games is literally limited to [i]Halo Wars[/i] and [i]Star Wars: Empire at War[/i], so what I'm saying might sound pathetic and... well... noobish. This game is already huge. There's so much more in the way of tech trees and colonial expansion -- and that's just the bare basics of the game. If

130 Replies 452,006 Views