BoeingB17FF

BoeingB17FF

Joined Member # 4186193
1 Posts 6 Replies 117 Reputation

[quote who="Tankbushed" reply="12" id="3165060"]I think the easy way to make the advent more offensive would be to improve their economy. They currently have the weakest one and it slows them down a lot more than it probably should. Add a "collective tithe" tech or something that makes culture centers give .005 gold/pop, .25 min/asteroid and .25 Crystal/asteroid. But I like the idea of culture capturing planets. Maybe instead of uncolonized worlds they convert already colonized worlds.[/quote

13 Replies 6,606 Views

I like the idea that Vasari have a mobile and slow Starbase. I think that when TEC and Advent players set up their orbital facilities correctly and place the starbase in a defensive position relative to the existing orbital structures, their defensive capabilities are adequate. It is my opinion that the Vasari starbase mobility is both a strength and a liability. The starbase can be kited around by a micromanager while a strike group hits targets within a gravity well.

321 Replies 1,057,269 Views

[quote who="stein220" reply="3" id="3164007"]To streamline it a bit, how about if all neutral worlds started with 25% (or more) neutral allegiance like the pirate base and neutral-controlled planets (note: you currently only see neutral controlled planets with the map editor). When culture from a player (AI or human but we'll assume you are the player here) starts hitting a planet (neutral or enemy, doesn't matter now), the allegiance on the planet starts going down

13 Replies 6,606 Views

If people like this idea, please support it to help give the devs something to consider. Remember, the more of the idea we can formulate here, the easier it'll be for the dev's. They'll just have to code it. Being a dev for a large company myself, I'm not saying that part will be easier, but it's a lot easier when all of the requirements are laid out. Nothing like being asked to write code to tell the end user what the requirements they're looki

13 Replies 6,606 Views

Now that you mention that, It would be a very nice counter the TEC ability to negate the pirate bounty system. However, I'm not quite sure off the top of my head how the Vasari would enter that rock-paper-scissors of playstyle. I think their ability to wage a scorched earth policy is pretty devastating as it is.

13 Replies 6,606 Views

While playing the Sins: Rebellion beta as Advent, it felt to me that they (the Advent) lacked territorial control abilities that were similar to the TEC or the Vasari. For my post, I will focus on the use of culture with the Advent loyalist ability to spread culture from controlled planets. I like how the Advent can spread culture. However, I do not feel that it provides comparable benefits the TEC economic strength or the Vasari military strength. Whe

13 Replies 6,606 Views