[quote who="Loltak" reply="26" id="2907349"] But again, why like whit the last one, all the sound of the french localisation are replaced by the english one! I have download approx 270/280mo with 95% of English sounds! So are they optimised in whatever aspect? [/quote] Don't care about that ;). It's probably Impluse "issue".
Loltak
Thanks for the patch :) Pirates were so annoying that i more or less stop to play. But again, why like whit the last one, all the sound of the french localisation are replaced by the english one! I have download approx 270/280mo with 95% of English sounds! So are they optimised in whatever aspect? Bye
[quote who="TobiWahn_Kenobi" reply="66" id="2832404"]@Loltak Yes, the limitation in a 64 bit os is that the exe is not aware of a greater memory address range (pointers are still 32bit) , so it can only use 2 gb.[/quote] Thanks for the reply, then os 64bits will wait a little bit ;)
Great news :) Some big editor doesn't have not your game following ;) I don't know if my current "bugs" in my latests game will be resolved by a new memory management but is not useless as it was a sword up to my head ;). Just a question, with my knowledge, a 64 bits os will not completely resolved the 2go limit problem but just put off due to 32bits .exe; right? Bye
I just bought the French retail box of Trinity. Just after installation, Trinity version is 1.00 and other game if i well remembered SofS 1.1842, Entrenchment v1.042 All text, sounds and OpeningCinematic are in french. So i decided to update my game via Impulse and "orders" sound and movie are now in English! Text remained in french. I supposed it's same with german version. The workaround i had found is to replace all this sounds by the original fr