hey zombiesrus,i model in wings3d and then export to xsi but when i try to generate a tangent map it says "tangent map only applies to polymesh object" any clue what this could be??
FredLed
the other day i made a ship that had a bombing range of 1000000,lol i could target planets from across the system
plus the fact that you cannot attach cloudlayers,darksidelights,or planet elevators
what he said
like riviaguy said,you could give the planet an effect in which you use the mesh of a different typeof planet that is only like .01% larger then the original plane,but that would only work for planet changes such as terrain-volcanic or volcanic-terrain
if you code it as n ability then it can be disabled just like any other ability
can you convert a vengeance class assualt ship executioner frigate and a hyperion battleship for me pls?
[quote who="a110" reply="143" id="2749353"] Quoting fredled, reply 140 or youy could just give them the gauss weapon type? from what i understand of halo canon the mac guns are used more like abilities, firing periodically at a certain target. [/quote] so then just change the PREBUFFCOOLDOWNTIME to be like a MAC
OMG i had no idea the docking/launching thing was an ability!
how did you change this though,i would have thought something like this would be hardcoded
or youy could just give them the gauss weapon type?
im pretty sure that he meant making it so that subjects use more then 8 labs
actually the unsc ONLY had them on prowlers like you said,but they never made them standard on bigger ships,standard armemant was aa autocannons,MAC gun,and LOTS of archer missiles
not sure,i was wondering this myself i geuss it might be possible if you add to those lines in the gameplay constants file
i will,sounds interesting