i have a self destruct ability that you can have: http://www.filefront.com/17329236/LastResort(SelfDestruct).zip its an entrenchment ability file so im not sure if it will work in diplomacy,but there is the basic code for it.
FredLed
o okay,thnx +1 karma to myfist and zombie
@myfist0 thnx im pretty sure i understand,i hadnt thought about making the pieces larger. yes the ship is meant to be purple. @ZombiesRus5 thnx the problem ive been having is when i port the model to sins the model is just all team color,nomatter what i do
yeah i just realised that the UI is for all races so i cant change that i was thinking of like that weird holy light blue and round them for the advent and im still thinking about vasari
@zombiesrus thnx yeah with the model i was going for like a bio-metal look but the texture wouldnt work,and with the xsi scene you mean just post the xsi. file?? if so: http://www.filefront.com/17324517/XsiScene.zip
ya the artistic aspect of it i know is bad,it was just a test thnx for the help +1 karma
im in the process of making race specefic HUDS for all the races,but im not good with the UI so if anyone wants to help code the UI it would be greatly appreciated.
i use wings3d to model and unwrap the model,then export obj. to softimage aand finish it there yes its hooked up right http://www.filefront.com/17319279/TextureTestModel.zip
myfist,how do you texture?i looked at the soase weebly thing abnout texturing but ive tried to but i cant seem to get the -da or -cl textures to work
gruntmaster,if you were to make a new mesh where the bounding radius of the missile would be 0 or extremely low and then make the muzzle effect of the ability the missile muzzle effect,wouldnt that work?
well ya psychoak,in most space games the amc's are just normal weapons that can shoot down missiles
i was thinking about making AMC by making a new frigate with no icon,string,or mainview icon,setting its maxspeed linear to 1750 which is the usual missile speed,and setting the exhaust and mesh to that of the missile effect,and then an ability that would spawn many of these,then i could make there health like 10 soo they can be shot down.plus an ability for the new missile that would be passive and have a range of 5 so that it would blow up whenever it went near an enemy ship,would this work
o ya i did i just downloaded it a little while ago
i know he said the project is dead but can some1 who has thee editor upload it somewhere pls?
you know,im sorry for saying this but...the new voices sound like a nerdy 16 year old talking through an optimus prime voice transformer with a russian accent...
im working on a good model myself,but i cant seem to understand that dumd -da file,even after reading the soase weebly thing about it
niiiiiiice
how unfortunate
will the scinfaxi be in this eventually?
where is the c:\gs\sinsofasolarempire\Codesource\Engine file at?
how did you try to change it?
i dont yet understand texturing...
that moddb video where you texture the citadel,was that xsi texxturing or zbrush,and if it is xsi what texture are you using to make these magnificent ships?
buffinstantactiontriggertype "onweaponfired"
no,i didnt merge it into a single polymesh object how do you do that??