Sjmills1187

Sjmills1187

Joined Member # 4202199
0 Posts 1 Replies 296 Reputation

[quote who="Seanw3"] I hope that tactical maps are designed in conjunction with your tactical AI. There are currently not enough maps. The ones we do have offer no tile bonuses. A few of them have a single choke point in the middle. I understand the design is to only have one round before melee starts, but there are so many ways to build the middle choke point. The AI needs to be able to handle them all. Ex: A block in the middle of the field has two choke points.

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Forgot to add my issue with channelers/champions. I believe that champions/channelers should have some sort of innate magical resistance. It is much too easy to nuke an enemy channeler to death with magic before they even get a chance to react. Sovereigns as a whole seem to be a little too light on hitpoints making it really easy to bring them down with ranged attacks. Perhaps -50% magic damage should be an innate trait for all sovereigns and something like -25% for children and champions wou

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After buying the game on day 1 I have finally finished my first game of Elemental. I have been having a good time with the game since ver 1.07 was released and had a full day to really play today. First the things I really enjoyed. -Despite what some on these forums have been saying, I fought out every tactical battle where I did not massively outnumber the opponent in every stat. The tactical battles have a good premise but I feel that some sort of initiative system is going

20 Replies 43,789 Views