Shadowcat0909

Shadowcat0909

Joined Member # 4222510
1 Posts 8 Replies 120 Reputation

When they had the Q&A I asked whether or not the time the AI surrendered would be fixed, and they said that they would change how the AI surrenders, but it doesn't appear as though they did, which is disappointing. I too believe that the AOE3 option would be best.

22 Replies 98,864 Views

Is there a way for enabling the game to access more RAM? I have an HP dv6tse with a dual core i5 2.3Ghz with turbo boost to 2.7Ghz and 6gb of RAM, but the game still lags with full graphics, especially on large maps. Is there a way to fix this or to optimize performance? Even when I turn down the graphics to the absolute lowest on huge random maps late game it still lags. Any advice would be appreciated.

11 Replies 16,105 Views

@MayallCommunion YES THIS! I had this issue as well, and it pissed me off so much. I show a screenshot in my bug thread, if this is the same thing you are experiencing. https://forums.sinsofasolarempire.com/421686

14 Replies 12,667 Views

Something that I feel would really capture the Advent Rebels' mindset would be a tech (maybe an upgrade that you had to buy per frigate factory/cap factory/titan factory) that SLOWED ship building in exchange for making them better ships. It could be something like 'Purification Rituals' which tested the candidates' loyalty to the unity, allowing for a more connected crew with better stats. I don't know enough about all of the very complicated damage formulas and shield mi

52 Replies 61,292 Views

#1 When you have more than one factory, ships just come out of the one factory, but at a faster rate. (Not sure if only TEC) #2 On the note of TEC, if you give a Titan (Observed with both TEC titans) a long list of things to do, say, attack a bunch of logistics structures in a gravity well, it will sometimes stop out of range of the structure and not

0 Replies 3,194 Views