shinkle1973

shinkle1973

Joined Member # 4258588
0 Posts 8 Replies 48 Reputation

I am running diplomacy latest version and noticed a mini dump at random times. Once it dumped I could reload at a previous time and then could predict the dump. I believe i isolated it to the market "pricing pact" of the Trade Alliance. When anyone agrees to this pact I get a mini dump. I fixed that problem and then noticed that the pact actually makes everything cost more - it is not a price reduction. Below are both fixes. File "RESEARCHSUBJECT_PACTUNLOCK_MARKET_TradeAllianc

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Apparently the server didn't like my long post (not as long as ones I have just been reading though - it just crashed) So here is the condensed version: Asteroids - I added damage and it is better. They don't destroy the militia, as they are the same affiliation, but they do attack and slow down the AI. Playing Dv2 at vicious I have noticed a respective delay in the AI planet acquisition and first contact with me. I have also seen damage done to their fleet. Better to have astero

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Are there a lot of people that do not like the asteroids? The only thing that I found odd was that (D v2 with patch) they did not do any damage to my ships, just bounced off. So I tweaked the files and now 5-6 hits will wipe out a low level capital ship, and everything else better avoid the things. I also added a devastating Flak screen to the TA battle ship and carrier(available at 8th level), and am experimenting with fighter supression guns on the TA support ship. I find it odd tha

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I have lag, but I do when playing without mods, as I need to update machine. But if there is a difference I have not noticed a large one.

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TA Fighter and Galactica carrier issues. Change a line in the Fighter_TradeAlliance.ENTITY file. Change line "Canfireatfighter" from False to True Change 2 lines in the TA Capital ship carrier file, don't remember the exact name right now, not at home machine. Change two lines, "TargetCountPerBank:FRONT" and "TargetCountPerBank:BACK" from 0 to 1 Thank you for the link. I will read it. I tried to creat a new ability but have something wrong, getting a min

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Also, Are there any online instructions, notes about how to mod abilites and attributes of ships? I would like to experiment with the TA ability, removing the instant manufacturing and replacing it with a good flak burst ability. Thanks again for such a great mod!

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Great mod. And wonderfull work. The TA fighter issue has already been discussed, but I noticed when using TA carrier - Galactica capital ship, it only attacks with auto cannons, and only on the port and starboard sides. If I order the ship to attack a target, it turns to face the target, but there are no weapons firing. I tested by attacking a damaged ship and ordering all bombers to the bay. The enemy ship regenerated because the carrier did not fire. In order to attack a par

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