[quote who="zwabbit" reply="435" id="3714499"] They can't, because they don't own the trademark and they need Stardock's cooperation, and Stardock is under no obligation to allow them unfettered freedom to Stardock's own property. [/quote] Actually, you are wrong. Here's why... In my research, I found a case that had many shades of similarity to this situation. Now... not all the components match, but the themes are very close:
Lakstoties
[quote who="Frogboy" reply="386" id="3714126"] Well? Where ARE your pants? [/quote] "Did I arrive to office with pants?" "Umm..." "Oh..." [quote who="Taslios" reply="387" id="3714130"] I'm now convinced that Laks could give Deadpool a run for his money. that entire rant was pure nonsense. [/quote] Whenever debate fails, the clown may yet prevail.
[quote who="Taslios" reply="380" id="3714114"] There are soo sooo so many reasons Laks why what you think could have happened absolutely would never ever have happened. No company would buy IP and spend the money SD has spent and then react in the way you seem to think they should have. [/quote] It's just cost-value calculations at the end of the day. You can either spend resources to litigate, or just spend resources drowning them out in advertising, marketing, and es
[quote who="Taslios" reply="374" id="3714062"] To break this down as much as I can... Stardock CAN use the aliens from earlier SC. they cannot use the exact lore. [/quote] The key factor when it comes to copyright protection of work... Is the collection of elements and attributes that make up the representation of an idea similar enough to another work? Copyright protects the representations of ideas within a creative work. And names, while not individually
[quote who="Taslios" reply="348" id="3714003"] So here's the real question for you or the other folks who seem he** bent to cast Stardock as being the evil corp and Paul and Fred as simple victims. What have Paul and Fred done for you lately? [/quote] Nothing. Yes, they announced a potential game in the future, that may or may not happen. The present result of that... Nothing. Maybe it won't be nothing in the future. Maybe it'll still be not
[quote who="TheEchoInside" reply="322" id="3713912"] To add to that, then (and I do believe, from my understanding of the law, that Stardock's position is valid)... https://www.uspto.gov/page/about-trademark-infringement I'm wondering if people's assumptions about "marks" is the biggest part of the issue. It started as solely a name/logo and is heavily focused around that, but isn't actually limited to that eith
Let's educate everyone about trademarks as defined by the United States Patent and Trademark Office... with material from their own website: https://www.uspto.gov/ All from the USPTO's website: https://www.uspto.gov/trademarks-getting-started/trademark-basics What is a trademark? From the Basic Facts Booklet ( <a href="https://www.uspto.g
[quote who="zwabbit" reply="283" id="3713685"] No, the Mozilla Foundation's situation is not analogous to UQM in the least. Mozilla provides Firefox for free, yes, but it engages in a whole host of activities alongside that that generates revenue.[/quote] They put their trademarks upon the product to establish its origin. Within the "About Mozilla Firefox" section of the browser: "Firefox and the Firefox logo are trademarks of the Mozilla Foundation." Despite it
[quote who="zwabbit" reply="281" id="3713675"]UQM's position as a fan project is what impacts its standing from a trademark perspective.[/quote] Incorrect. Fan project means absolutely NOTHING in law. Period. The project offers a good or service for the price of free. It still is an exchange of goods and services. Much like when someone downloads Firefox, they are receiving a product for free from the Mozilla Foundation. Many fan projects and other
[quote who="zwabbit" reply="277" id="3713665"] UQM isn't engaging in commerce, therefore the confusion issue doesn't come into play. There are two components to trademark law, confusion and engaging in commerce. Both need to be fulfilled for trademark infringement to kick in. If Stardock ever did find UQM to be engaged in commerce, then UQM is SOL and would be dead. [/quote] The Ur-Quan Masters is in the market and distributing a product. It is engaging in commerce
Here's my position. Stardock's stance upon how to interpret Trademark law is confusing on a few different levels. Taking a look at the Lanham act that presently rules over trademark law, under the Recovery section ( https://www.bitlaw.com/source/15usc/1117.html ), everything seems to be solely orientated over the misused of the mark itself and it's use to misrepresent the origin of goods and services. Even the
[quote who="Frogboy" reply="263" id="3713599"] If you made a game that included the Klingons, Romulans and Ferengi, what do you think would happen? Assume you were simply using the names.[/quote] The present owners of the Star Trek copyright would probably investigate it for copyright violations. And do checks for similarities. I'm still looking for the exact literature, but it seems when comes to copyright "names" is in reference to names of people and factual items.
[quote who="Frogboy" reply="538" id="3711774"] What would the copyright to Galactic Civilizations for OS/2 do for us? I didn't even bother copyrighting it. The art, source code, etc. are worthless today. [/quote] The copyright was granted automatically by United States Copyright Law the second it was put into a tangible form. Explicit registration just allows added legal precedence and the ability to claim more damages upon. https://www.
[quote who="JerkClock" reply="405" id="3710196"] To those who keep defending Copyright Abuse, read this post and understand the damage that it is doing. [/quote] What you state as copyright abuse is just the normal law in the United States and the core has remained unchanged since its inception. In fact, copyright as of the 1790 Act would last 28 years before requiring updated registration. Now thanks to various entertainment industry efforts, it's now Lifetime o
[quote who="Rhonin_the_wizard" reply="402" id="3710184"]Are you saying that Stardock is not allowed to use a trademark which it legally bought? [/quote] Of course not. Presently, the "Star Control" trademark is Stardock's. The paperwork this there and it is registered as Alive upon the registration. I do have some serious objections to the trademark filings of the Star Control 2 alien race names. But that's another debate there. The point I'm tryin
[quote who="Larsenex" reply="400" id="3710172"] @DarkGildon, you are correct I am cynical and you are also correct that not having spent hours in either SCI or II means I am not the fanatical fan where some are going to say, if it does not have the Spathi its not Star Control. I am irritated with the fanatics who would not even give SCO the time of day. They are the ones losing out. After all its 'just a game' right? We are all here because we love games
The problem is the actual AI behind the movement. I don't want larger ships to dart around like fighters, but for them to make efficient and intelligent use of the freedom movement they have. The ships "drive" like cars when any real spaceship would be able to properly use momentum to their advantage. I think a trouble is the physics model used is wrong in the game. It seems to do movement vectors locked to the orientation of the ship rather than having a momentum ve
Are there any ship movement mods that changes the methodology of ship movements? Simply put: I'd like my ships to stop moving like cars and planes... and more like free-floating vessels with full range of movement. I'm tired of vessels having to drive around like cars and when they should be able to backpedal, strafe, and raise/lowers themselves without the need to move forward, too. Admittedly, it'd be at greatly reduce speeds... but I'm tired of damaged ship