We [quote who="DirtySanchezz" reply="116" id="2881072"] Quoting Todd7912, reply 115 Hmmm, I just installed the box edition of Trinity, so did a friend, and neither of us had the mesh problem. So, I'm not sure if reinstalling it will reproduce the problem. Were you and your friend able to join games that were hosted by people other than yourselves? That's where it would show up. Since you both installed from Trinity you would both h
Todd7912
[quote who="Pbhead" reply="111" id="2880430"]well, what we really need to do is get someone with the trinity box to do a fresh reinstall. that way someone would actually get the error, and would be able to send in the issue. everyone on the forums... most likely knows what they hell they are doing and have already fixed the problem. I would do it, but I dont have the box set.... though i prolly have a very very vanilla disk somewehres around h
How about weapons that we can set a target priority for. For example we could tell the Star Base to target torpedo cruisers first then switch to its secondary target, etc. The interface for this could be really easy and it could look really good. When you select a ship it brings up a schematic with all the weapons highlighted and listed. Next to the weapon is a drop down list for each priority level and an option as to whether or not you want a group command to overide the target prio
[quote who="Ryat" reply="106" id="2846438"]Have you noticed how much of each core is used? I have a dual core and Sins uses 50% of each. Maximum. Unless you set it a single core setting. It runs better that way. [/quote] The processor is an I7 Quad-core with dual threading so it runs sort of like an 8 core. The four that are getting the most use (1,3,5,7) usually run about 30%. Sometiimes the others get bumped to 5-10% but that could just be another processes getting handled.
Thanks for all your help earlier in this thread. I did go out and buy Trinity and I got a friend to do the same. Another 2 friends bought Sins and we are twisting the arm of the fifth guy pretty hard. We are having fun learning it and it is running fine on our systems so far, except that it is keeping us up way too late. Regarding the single-core, multi-core issue... I know several people have indicated that this game will only run on a single-core even if there are multiple cores ava
Thanks for the new information. It sounds like I would be ok if I stuck to the Vanilla version of Trinity as far as the 2Gb problem is concerned. However, my quad core (I7 with each core running at 1.6) could be trouble.
This is great to hear. I almost bought this game back in September but I decided not to because of the 2Gb memory problem. When this gets fixed I will definately buy this game, including all the expansions. I am always looking for new space based games. One question though. I have a quad core and I saw some discussion on them. Can I run it with a quad core?