RC-1290

RC-1290

Joined Member # 4299790
0 Posts 15 Replies 53 Reputation

[quote who="myfist0" reply="64" id="3291073"] Are you making this public for modders, like me, for Star Trek - SoA2. with credit of coarse. If you are, may I suggest putting that info in the OP along with the coloured and not coloured download links. I can also mirror files on soase.x90x.net if you like. This site is also a work in progress. [/quote] Feel free to include this in a mod, preferably with a reference to <a href="http://codeanimo.co

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[quote who="AxelDude" reply="61" id="3290928"] One question, how do I change the color of the shields, I'd like them all to be blue? [/quote] The standard version uses the colors set in the race file of each...well... race. So, changing those colors also changes the shield. Download However, <a title="This brings you to the download of a blue version" href="http://codeanimo.com/projects/shieldimpacteffect/files/Directional%20Shield%20Impacts%20

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[quote who="GoaFan77" reply="59" id="3289509"] Quoting RC-1290, reply 55I would love to hear what you like, what you don't like, and what breaks first Well it all seems to work. I'm assuming this is just the early content, and you haven't had time to get the page layout setup. Having a bunch of divs doesn't mean anything if it doesn't make your page look any more organized. Still, thanks for putting that out there, I'll be glad to give more

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Ah, I was wondering whether that would be a problem. It's entirely possible that my screen makes it easier to read dark grey on light grey.

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[quote who="GoaFan77" reply="51" id="3288700"] Like anything it depends how far you want to go with it. Web pages are just easier to fall victim to the "endless tweaking syndrome". [/quote] Hehe, I know the problem, but it was less of endless tweaking and more a lack of functionality ;). So the site is still a bit of a mess, but I guess there's no better way to determine priorities than to test it a bit. So, <a href="http://codeanimo.com/projects/shieldimpacteff

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I'm sorry it is taking so long. I've been working on some other projects that needed to be finished before I could release my free work. I'm writing the page for this mod right now. It'll be released when I launch my site. I would love to say that it'll be released this week, but it turns out that graphics programming is a lot easier than web development ;).

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Oh dear, it seems it's October, and time to release this thing. I'm currently working on some other projects, because I actually need to earn some money ^^. When I've placed some products on the Unity Asset store, I'll come back here to release this shield effect. If I simply uploaded the shader file (.fx) and told you to throw it in the PipelineEffect folder, would that work, or do you prefer it in a mod format?

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I plan to release a few versions of the shield shader in October, or shortly after the release of a first version of Max's mod, whichever is sooner. I don't want to release it right now, to give Max a chance to release something first. But perhaps setting a timeframe might also encourage him to release something sooner ;)

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[quote who="Sinperium" reply="30" id="3213470"]Right before you posted this I was playing with a "fractal shield effect" to sort of simulate it. A shield in hundreds of scattered pieces. This is a lot more towards what I actually wanted.[/quote] Cool! What did the fractal effect look like? Do you mean it like recurring patterns (fractal) or the shield shattering after many fractures? If you made a shieldmesh with many polygons, I think you could create a real

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Thanks for all the praise everyone, I'm glad you like it :). Today I worked on making the animated noise work better on capital ships, and having the noise scale according to ships size. The noise stretched too much on large ships, so I changed the noise animation to move outward from the point of impact. It created cool ripples but it also resulted in some odd starshaped artifacts. <img src=

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Haha, thanks :D. Luckily for us users, the shader files are accessible and easily modifiable. If you use the dev version of the game, it reloads the necessary files automatically and you even get compilation errors if you screw up :). Currently it's even faster than updating shaders in Unity3D (to be fair, Unity3d has to compile Cg into many different files, so it has a lot more work to do) The colors are actually based on race color, not team color, which is why the ship I kee

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[quote who="Sinperium" reply="17" id="3212326"]Impressive young Skywalker. I wonder if he can make an option to have it with or without team colors? I definitely like the effect.[/quote] Sure, it's also possible to use the same color for all shields, which is what happens in the original version (They use a light blue color and adjust it's lightness according to the environment's reflection). I think Max just wants to

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Sometimes experiments simply go wrong. Luckily, with shaders, the results are usually trippy. [Edit] moved copies of the images to my own server, steam did not like the hotlinking

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[quote who="XATHOS" reply="7" id="3209393"]AKA: no.[/quote] Not so much a 'no' as a 'yes to the second option'. We didn't know of any other mod that used directional shield effects so Max posted some examples here so we could get some feedback :). If you have any suggestions to improve the effect, I'd love to hear them.

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