Nofew

Nofew

Joined Member # 4304130
3 Posts 19 Replies 212 Reputation

Lavo_2: Well dang, then. Kahshim1: That's mainly what I use it for too. The regular graphics in Sins are just so.. Boring. Except the new volcano textures. Those are epic. There are mods that do similar things. D|S is mainly just a collection of other mods, anyway. Thing is, as far as I know, they're not maintained anymore; they won

8,423 Replies 15,660,949 Views

Ryat: Heh, I already used Notepad++ for my work! I'll look for those conversion tools. In the meantime, which file has the equivalent of main() in it? If you're 'kay with it, would'a mind adding me on Skype? I'll toss you a PM once I figure out how to actually do that.. Gunpocket: Someone always seems to ask this. There is no timeline, and there never can be. The developers don't know what stardock changed to break the mod. They have to f

8,423 Replies 15,660,949 Views

Ryat: Thanks, I appreciate it. I know how to program in C so I won't be totally lost. I mainly need to know how to get on your repository and how to compile things for Sins. I'm not great at writing from scratch, but I'm generally good with debugging stuff. I have this weird gut instinct that tends to be right, so I figure I can help with some of the minidumps (provided someone can explain how to read those!) Do you guys have an IRC channel or something somewhere? It'd

8,423 Replies 15,660,949 Views

Geh. Just got D|S .12 and now there's Rebellion 1.5 coming, and based on the changelog I'd wager it'll break D|S again. What really stinks is how it looks like it's going to fix most of the crash issues. It's as if stardock's trollfacing at us right now. So! From what I can gather there

8,423 Replies 15,660,949 Views

In Rebellion 1.1.4480, capital ships and titans constantly turn their auto-upgrade on as if the icon was right clicked. There seems to be no rhyme or reason. Click a ship, click another, click back, it's enabled. I have a hunch it may involve the Steam overlay somehow, or perhaps alt-tabbing, but it never used to do this. Pre .4480, it worked just fine. No surprises.

1 Replies 5,096 Views

Okay, both of you helped, but I still don't have any "borders" for the race logos (And when I'll need to add more to the portraits too! x.x) -- How are those added? Is there a script for Gimp that'll extent the canvas and add "blank" images for me where I need them or something? I need to visually see how big I'm allowed to draw for this stuff, so adding new race logos is nigh impossible without said borders x.x

3 Replies 4,068 Views

So, I know what to do, but not. ...By that, I mean, I get what to do, just not how to do it. ...By that I, er... Know what? I'll just type the longer part. I'd like to add a few custom portraits and race logos to the game. I know where the appropriate image files are and I can edit them. I've been able to insert custom things properly by replacing what already exists, but I'd rather add new ones instead. The first and most obvious problem is, I d

3 Replies 4,068 Views

Kay, finally minidumped! On first impressions it seems D|S is as stable as it usually is. Given, that's not very stable in my experience, but at least 1.1 didn't seem to mess with it /too/ much. Below are some other things I noticed. D|S moved the Vasari "enslaved population" tech into the wrong tree. Almost all the new maps made in 1.1 are missing. All the graphical mods work fine. The grey fleet contains ships from all three major factions. Th

8,423 Replies 15,660,949 Views

I got D|S to run on my first try. No minidumps upon starting a game, though I have yet to play through. I have noticed a problem. The new maps introduced by 1.1 are mostly missing (presumably due to a modified Strings file) -- The only one there that I recognize on a glance is "Huge ring". There's one that says "String not found", too. EDIT: SO far no hiccups. Stuff like "Dwarf Oceanic Planet" come up fine (even though the icon says they'r

8,423 Replies 15,660,949 Views

For a while now Sins has been known to randomly speed its self up when playing in a multiplay game not hosted on ICO. Play any LAN game and it randomly runs at 2-3x speed, then slows back down to 1. Even autosave timing is affected by this. I had a theory that the host was outrunning its self and sped up to catch up to its self, but someone said that can't be the problem. However, since 1.1, I have now noticed this happens in single player, too! Using Medium-large random w

0 Replies 2,204 Views

According to a Stardock employee at https://forums.sinsofasolarempire.com/426255 , you can have two players (And only two) share a single game of Trinity. Any more and you need to purchase more licenses/games. I don't know if this extends to Rebellion, but someone said you can just launch Steam in offline mode to get around it.

2 Replies 11,863 Views

If you're having trouble in the first 5-10 minutes of the game, you can't tell time. The AI doesn't even attack for the first 5-10 minutes, even if you set them to Unfair difficulty. It takes that long just to hop three planets over to you, so add that time to how long it'd take to build a reasonable fleet. If that happened, they'd end up sending all their ships at you and someone else could wipe them out easily. In short: You're doing it wrong. <p

12 Replies 13,028 Views

How is the game crashing? We need more details than just "It crashes." Did you try setting the graphics to medium or lower? Sometimes Sins can overwhelm its self if things are set too high.

18 Replies 18,564 Views

Did you try setting all graphics to medium or lower? Sins is a 32-bit program so there's limits on how many resources it can actually use regardless of your system's hardware. It'll run its self into the ceiling pretty fast if you dun't balance your graphics settings out properly. Although you can mix them up a bit, just setting them all to medium is probably the easiest way to fix things. For the record, this is not something that can be fixed unless Sins is rewritten

11 Replies 6,579 Views

That happens to me too sometimes, on "Medium Random" maps. Pirates do spawn there, and I've left one Deep Space sector to be killed last, and killing it defeated the pirates. It's got a Pirate Planet icon over it, and they're typically a single jump away from the actual pirate base in my experience. I believe one of the pirate ships might be colonizing it by mistake if it's set to "pirate blockade", though I'm not sure.

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I think I remember from a page or two ago that someone was looking for a comparison of files changed from 1.32 to 1.33. Someone made a post about it. https://forums.sinsofasolarempire.com/413438 I'm not sure if it's a complete list or accurate, but it's a start.

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Retsof90: I'm not sure if this has been suggested, but, did the AI research the tech, too? Just because you've researched it, doesn't mean they have. They can offer it without you needing to research the tech, as long as you've researched it. Start a replay and watch it from their view. See if they've researched it. Or, go multiplayer and make sure someone else researches it, and then try it.

8,423 Replies 15,660,949 Views

I have this bug too. There seems to be no way to avoid it, and it seem to happen when ships jump by other ships still moving into position. You can order the "lost" fleet to jump to the planet they're supposed to go to again and they will right away, though. Alternatively, you can just salvage them (Click the ship, click the orange/black bar at the bottom of the screen under the middle picture, or do shift + S) to regain some materials and fleet point

2 Replies 1,518 Views

I have this same bug. It drives me nuts. It began with the 1.21 update, and it also resets the pirate mission counter. In other words, once the pirates complete a mission, and they tell me they have, I can send another mission right away. This eventually gets to the point that I can send a mission every three or four seconds when I should need to wait five minutes, even during a multiplayer game. I only play multiplayer via direct connections. I'm curious if Flannicu

6 Replies 16,527 Views