HumanSins

HumanSins

Joined Member # 4329782
0 Posts 9 Replies 37 Reputation

[quote who="whitewolf07" reply="2171" id="2881845"]I am trying to play SOA with at least 2 or 3 ai factions. I have tried regular and hard AI settings. No matter what the computer does it seems like once I build up a fleet of roughly 50 ships or so as any faction I steamroll them into oblivion. I am just wondering if that is to be expected. Should I try the unfair AI setting? It seems like the built in AI doesn't really know how to use these fact

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I just updated to v0.4.6. and would like to second the request for a change in the current 'pirate' faction being ST frigates instead of the original vessels. Although for regular skirmishes it makes sense, some of the maps were balanced for the old version. For example, Wolf 359 is now impossible to beat against the Borg. Otherwise, great update! Keep up the good work.

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Regarding planets... It would be nice to see a couple with rings (don't know it is possible though) like Saturn, or even maybe moons/satellites instead of "asteroids" for extractors. As for the sound files - I removed Legacy from my computer awhile ago and can't find the disk (moved several times since then), so someone else would have to upload them. Maybe you can go onto the official forums and ask (if anyone is still hanging out there lol).

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Oh, just wanted to add something more to my "hero" unit thing... It would be absolutely AMAZING it you guys added unique selection sounds for the heros. Take sound clips from Star Trek Legacy for example. Although the game (Legacy) wasn't top notch, I really, really, I mean really, loved hearing Picard or Kirk responding to my commands. It kind of immersed me into the Trek universe when I heard Krik saying "Enterprise Here" upon unit selection. It was Brilliant

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Good points trekky_rudd. Another Federation glitch is that they are able to spam starbases like crazy since their "constructor" (Norway Class) is so much cheaper than the other races. Instead of costing 2000 latinum, they cost just 450 and you actually get a pretty useful combat cruiser to boot. I just think that the modders overlooked the other races (Doms, Roms, Klings) on that aspect since they still just the generic starbase contructors. Hopefully you guys will fix

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Just another quick though that I don't know if you guys would like to implement into the next release - economic purchase repercussions. It basically means that whenever you buy a specific type of ship, it increases the cost to deploy another one of the same ship. I think Rise of Nations did this. That way it adds more tactics into the game. You just can't spam your best cruisers/capships due to the increasing economic

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OK, maybe I was exaggerating a little bit, but I still believe that the Cap ships (at the least Roms) have pretty quick cooldowns on their forward batteries. It's a flashing green torpedo/disruptor fest when anyone attempts (and fails) to outrun my Romulan capship fleet. Maybe I suck playing as the Doms, but my opinion is my opinion. It just irks me that a Leviathan can't even lift a finger against a ship that costs much

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Just wanted to drop by and voice my opinions about the mod. I've been playing it since the first version came out for original sins and also faced the "updating" wars that plagued you modders and the players! But before I point out some needed improvements I would like to greatly thank the mod team for giving the community such a great treat. It has been a wonderful journey so far. KEEP IT UP GUYS! Note: I actually haven't had the time to read all 82 pages on thi

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