Cylon_Luvr

Cylon_Luvr

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[quote who="ZombiesRus5" reply="1089" id="3211955"]Some wiring work done on the combat research screen. I need to write a script to normalize all the research costs (too tired of doing this by hand). [/quote] Love it!!!! Are you planning to change the research category pictures i.e. that respresent the sub-branches Reinforcement, Equipment and Fleet Designs (image could be a blueprint of a battlestar), and also the main categories i.e. Ship Fleetyards (could be a pic of the

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[quote who="ZombiesRus5" reply="976" id="3195005"]Cylons actually perform research and experiments on various planets. They were also shown to occupy worlds. But yes, I'll likely give mobile rulership and shipboard labs as an option.[/quote] Yep, true... like the human/cylon farms on Caprica and the ice planet where they developed the first hybrid basestar in the first cylon war. But the cylons evolved from toasters to human models, and developed all of their new

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[quote who="ZombiesRus5" reply="943" id="3192706"]Quoting SpardaSon21, reply 942 Quoting ZombiesRus5, reply 940Since it's an ultimate, I'd be ok with uninhabitable. Problem with that is that a single player can do a scorched earth tactic on the map, ruining all the enemy worlds so the other players have permanently reduced income and orbital slots, putting them at a permanent disadvantage. I was thinking more like the Novalith with some finish condition.<br

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[quote who="ZombiesRus5" reply="936" id="3192328"]Quoting Cylon_Luvr, reply 935Love the sound of Total Atmospheric Expulsion for the colony. how will this work Z? It was a fan submission in the thread here a while back. Ultimate ability for Titan (Colony): Total Atmospheric Expulsion: Atmosphere is literally "sucked" away from the planet, rendering it uninhabitable due to the atmosphere being destroyed (affect would look the same as the Vasari "Drain Planet" abilit

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[quote who="ZombiesRus5" reply="868" id="3179068"]Here's the first iteration with a titan for the cylons. I also cleaned up a bit of the research so it wasn't really awful. Now it's just sorta awful. http://www.gamefront.com/files/21879896/SotF+B%26C+Rebellion+Alpha0.7z I have no idea when the next update will be, I'll just post them when I can.[/quote] I imagine that in future versions you will add the Boomer class as a Titan

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Regarding the Cylon research tree, a lot of their technology should be based on sabotage and infiltration - considering that they are experts in this. Hey Z, will you also bring the other Sins of the Fallen races across to Rebellion? Will you give them Titans or just take one of the existing models, beef it up and convert it to become a Titan?

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In the new beta change log for Rebellion, it says this for the Advent: Fixed crash bug from using Resurrection ability on a Flagship. Progenitor Mothership Resurrection ability range changed to 5000/20000. These abilities would fit the Cylons really well. How does it work exactly for the Advent?

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Some ideas for the Cylon Titans (ultimate abilities): Ultimate Virus ability for Titan (Boomer Class): Super Virus: Can transmit a long range virus signal at a planet. For a period of time, the planet is crippled i.e. reduced credits, production, build rates, crystal/metal etc. Interestingly, this could also be the ability of a super weapon… Ultimate ability for Titan (Colony): Total Atmospheric Expulsion: Atmosphere is liter

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