Cylon_Luvr

Cylon_Luvr

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[quote who="SpardaSon21" reply="411" id="3023232"]One possible ability for a Cylon superweapon would be to summon a small fleet of Cylon vessels at the planet bombarded by the cannon shell like a more offensive use of Returning Armada. The ability could cost credits to fire and have a hefty cooldown, preventing spamming. Could be called "Deploy Ambush" or something similar. [/quote] Hmm... yeah I'm thinking it should be like Returning Armada. Planets under Cylon c

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[quote who="koobalt" reply="401" id="3022318"]And here we have a cylon combat research station: http://www.mediafire.com/?6qm4bem8i9k6kfg and here image: ... Reduced 68% Original 827 x 579 [/quote] I really hope this model works out for you Koobalt.... it looks sooo good! This is so exciting - cant wait to play it! FYI - I am going to have a go at Cylon voice clips for the game.. was wondering though, is this a

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Thanks for posting the capital ships ZombieRus... quick question though... with the Titans being as big as they are, how would the capital ship factory build them? Obviously this can happen in terms of functionality but would it look a bit silly? a relatively small capital ship factory building a huge titan?

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[quote who="ZombiesRus5" reply="320" id="3019703"] Quoting Cylon_Luvr, reply 318 Modules: Culture Center: Communications Array No 1 (Needs uv-map/textured) Anti Fighter - current model is ok, but untextured. I'm open to ideas Modules: Combat Lab? Communications Array No 3 if can be modeled Non-Combat Lab? Communications Array No 2 if can be modeled[/quote] Could Aramil75, Koobalt or Unikraken help with these? <br

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[quote who="ZombiesRus5" reply="320" id="3019703"] Quoting Cylon_Luvr, reply 318 Love it. How many more ship slots do you have to fill ZombieRus? Need any more ideas? Well, as I see it. Models that have good or better textures. Titans: Colony, Boomer Capitals: Basestar, Worldstar, Guardian MkI, Guardian MkII?[/quote] What about the Hades II basestar? Are you going to put this in? Could it be used as

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Nice! Asyou said though Koobalt.. def too white. Would be great to see a comparison to the old school cylon texture (after all, it looks as though the WarStar was from first cylon war era and the design resembles a TOS basestar). I'm guessing that the icon for it will be changed as well?

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Another idea... (if you're still looking for another cruiser or something) Cylon attackstar... was in Kyogre12's but the texture was all off. Like a TOS basestar but only the top half. Will leave the size up to you.

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[quote who="ZombiesRus5" reply="264" id="3016074"] Quoting Cylon_Luvr, reply 262 Sorry - should have been more specific regarding the WorldStar. I was talking about the below cap ship in Kyogre12's mod, primarily designed "to get as many cylon raiders in to battle as possible": My bad, multiple star conversations I like this model and plan to use it. It just needs some touch up on the top and bottom textures. It will likely sta

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Not sure about the name of the "WorldStar" though... doesn't it imply that it would be a large capital ship? Currently it is quite a small capital ship. What do you think ZombieRus? The above one that I posted could be called a "SiegeStar" or something like that.

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