Just a few other things I wanted to check (stuff that I've mentioned before I think): - "Nuclear Barrage" research for the Boomer Titan... doesn't seem to do anything. Used to work in the old Sins of the 13th Tribe version I think. - "Number Eight Model" research and "Sharon "Boomer" Valerii" research ("The Plan" research tree) - not sure what they do... Any ideas?
Cylon_Luvr
[quote who="ZombiesRus5" reply="2403" id="3519773"] What do you guys want for Colonial and Cylon player icons? I've done some research and can set it up where Colonials and Cylons only use Icons that fit their faction. There's a few minor gotchas with this approach but nothing to breaking. I could setup Colonials to only use Colonial icon for example, same for Cylon. Or I could give Colonial Defense Forces the CDF icon and put something different for the Separatists.&n
[quote who="Martechi" reply="2394" id="3518047"] Playing with Cylons is just amazing! What I always love about the Sins of the Fallen mods and the stuff around, are the techtrees and their descirbtions. I have one question about one of the cylon (in my case I played the cylon-rebel faction) late research: Repentance. Does anyone know exactly what it does? I can't really tell by the describtion and when I researched it, I couldn't really figure it out. Maybe part of som
[quote who="Cavil_Volente" reply="2373" id="3517135"]And, a thought, a refreshed version of that sot13t Attackstar/Proto-Hades model might make a fitting colony ship for the Cylon Loyalists. [/quote] I remember not being a fan of the Attackstar model... the design was pretty bad and looked more like a lame flying saucer... If it was done well and was just the top section of the Hades basestar without the second half, it would be much better. In fact, this model would serve
[quote who="ZombiesRus5" reply="2366" id="3517001"]Kind of wondering if the colony's size is causing some lag.[/quote] Yeah, but the Colony needs to be huge... wouldn't be right otherwise...
Wow nice... can't wait for my Cylon fleet to blast it to pieces... hehe I know that you're not really working on Cylons right now... but the CommandStar model (considering that it is a pretty powerful control ship) looks like it needs a fair bit of work. Not sure if anyone is able to lend some time to fixing it up...
Hey Z, Just emailed you a new icon for "Nanorobotics" research (Apotheosis --> Occupation). The existing one is grey and boring...
What does the "Ties that Bind" research actually do in the Colonial research tree? (Quorum of Twelve research tree) Also, with the new build, some of the other races are having issues... i.e. there is a minidump if you try to use Plague. Can load Plague if you load the patches 1.80.29.1.2 and 1.80.29.2.... but then, the Fall of Kobol mod crashes!
[quote who="ZombiesRus5" reply="2322" id="3514672"] Quoting Cylon_Luvr, reply 2321 Hey Z.... I've just sent some updated files to you... just tweaked a few things: - Reduced the amount of antimatter required by the Resurrection Hub to resurrect ships, to improve the effectiveness of Resurrection - Updated the
Hey Z.... I've just sent some updated files to you... just tweaked a few things: - Reduced the amount of antimatter required by the Resurrection Hub to resurrect ships, to improve the effectiveness of Resurrection - Updated the String again Could you please add them to the next build? Thanks
That's such a cool model.... the current model doesn't look anything like the Guardian basestar
This forum has gone very quiet....
What's news Z?
[quote who="ZombiesRus5" reply="2277" id="3491475"] Quoting Cylon_Luvr, reply 2276 Quoting KWHITE9008, reply 2275 Just l
[quote who="KWHITE9008" reply="2275" id="3491067"] Just looked and the research is there but there's no option to upgrade the cylon starbase to build frigates. [/quote] Yep... you can complete the research, but when you click on the star base, it's not an ability/upgrade...
Z are you going to allow the Cylon star bases to build frigates and cruisers? (construction outpost research in the Defense Systems research tree?) Also I'll need to send you an updated version of the English.str file... made a few slight changes...
[quote who="KWHITE9008" reply="2271" id="3490518"] Iv been eagerly awaiting this update and have been playing it for last few hours. Its brilliant, all of Cylon_Luvr's tweaks for the cylons are great!! Also iv noticed it plays a lot smoother for me now with hardly any visible lag which is a bonus [e digicons]:)[/e] Haven't had any issues to mention either. Well done and Thanks a lot for this release its b
[quote who="ZombiesRus5" reply="2267" id="3489614"] I'm getting close to a 1.82 release. I've been re-acclimating myself to the mod and fixing a few issues that have been bugging me like tangents on shield meshes for the original mod factions. There's also several bug fixes for Colonial and Cylons that will be in the next build with more to come thanks in large part to testing feedback from JurisDocta. [/quote] Will 1.82 include my changes?
What do you think of my changes Z?
[quote who="Crazyfrywad" reply="2257" id="3479826"] What about new models? I've been doing some research into the BSG universe and think some fresh colonial ships would help along with cylon. [/quote] The Resurrection Hub needs to be retextured....
[quote who="ZombiesRus5" reply="2256" id="3479648"] This will have more longevity if we get more people making fixes improvements like this. Feel free to send your changes my way. Same name at Gmail. [/quote] Hey Z... emailed you the patch.
Z, I created a patch a little while ago which made a few changes. Made resurrection more powerful (was a pretty weak superweapon in its existing state IMO) by: -Reducing the amount of antimatter needed to resurrect ships -The Hub can now resurrect Capital Ships - To overcome the limitations of the Resurrection Hub i.e. that it cant move, phase jump, and cannot extend resurrection beyond its home system, I have given the cylon Titans the ability to s
[quote who="Unikraken" reply="2234" id="3437970"] "I wouldn't mind if I had the models and the textures in their raw vector format so I wouldn't have to do much work. If I had to do it from scratch, no way." So per the quote above I've got a guy (Zero from HHF) willing to dick around with your spec maps if you can get us the models and textures.[/quote] I'm thinking that Zombie is having a break from this mod... weird that we haven't heard anything
[quote who="AnAngryHamster" reply="2227" id="3432030"] First off, Zombie you did a great job on the mod. I did want to mention a couple of things about the crashing folks have been having and a way to fix it. When I first loaded it up, I would get about 15 minutes into a game and get a minidump. This was regardless of setting everything in effects to low and only loading up the Colonial and Cylons. After tweaking the mod loading order, all crashes are gone. I have
[quote who="Stalcore" reply="2224" id="3429046"] Merry Christmas everyone. hope everyone has a safe and happy holiday. So Say We All! [/quote] Merry Christmas!!