Cylon_Luvr

Cylon_Luvr

Joined Member # 4341995
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Thanks heaps Z. I'll pull together some new icons for the Titan. How about the below as well? [quote who="Cylon_Luvr" reply="2216" id="3423164"] - There's a problem with the stripping to the core research... Normal planets can be stripped and become a dead asteroid, but aren't you supposed to be able to strip it again and then it turns into an Asteroid Belt? At the moment, when you try and strip the dead asteroid, it doesn't have any effect i.e. stay

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Hey Z, hows things? When I was playing the mod, I noticed: - Can research construction outpost, but ability is not available for the actual starbase. Could probably remove "Enforced Loyalty" and replace with Construction Outpost? - I don't think that the Pulsar Cannons research works in the Defense Systems tree (for the starbase). Doesn't seem to add another target bank to the starbase. - There's a problem with the stripping

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[quote who="ZombiesRus5" reply="2209" id="3420988"] Links are updated. Apparently mediafire defaults to private now requiring you to manually share them. Here's the changelog: Change Log (Build 29 Patch 2) Moons Changed missile effect- Added missing hangar and weapon null points to cylon asteroid Militia Added corvettes to militia templates. Corvettes will now spawn on neutral worlds with other

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So it looks as though the only thing to fix up for Cylons is: - Resurrection Hub: Is it going to move and phase jump? If not, remove the research items for these abilities - Have emailed you some images which could be used as the victory end screens

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[quote who="holy beast" reply="2194" id="3417553"] Hey just tried out the mod and noticed that the Resurrection Hub isnt buildable because its at a super waepon limit and idk whats going on?[/quote] Do you own 4 planets? You must own a minimum of 4 planets to build the hub.

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[quote who="ZombiesRus5" reply="2173" id="3415031"] Quoting Cylon_Luvr, reply 2171- Abilities still aren't right for Cylon Titans... they still have some Advent abilities? Also it seems as though you can't advance any of the abilities past 1 ability point? See my post Reply #2142 for abilities that the Titans should have ie. Total Atmospheric Expulsion for Loyalist Titan etc. Do you mean the icon picture? I've tested this several times now an

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[quote who="ZombiesRus5" reply="2166" id="3412780"] Fall of Kobol: Build 26 Addons and Planets can be downloaded from moddb: Sins of the Fallen: Reb 1.52.26 (Full Version) [/quote] Just did some testing... looks like we're getting close now!! - Need to fix up the abilities for Cylon moon bases.... Could you copy the current abilities for the Cylon starbase across to the moon base? - Abilities still aren&#3

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[quote who="ZombiesRus5" reply="2169" id="3412879"] The cylon planet with the crashed basestar is the starting moon for Cylons when the Moons Addon is activated. I plan to add this to the Kobol package as a placeable planet.[/quote] Awesome!!! Thanks Z. So it will become a placeable planet? That's great!

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Here you go Z. Let me know what you think (and/or anyone else!): StringInfo ID "IDSGameOverDialogHasWonPhraseCylonMilitary" Value "The enemy colonies lay trampled at our feet." StringInfo ID "IDSGameOverDialogHasLostPhraseCylonMilitary" Value "Tears drip along the nascent echo. End of line." StringInfo ID "IDSGameOverDialogHasWonPhraseCylonFlagship" Value "Enemy Flagships eradicated. End of line." StringInfo ID "IDSGameOverDialogHasLos

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[quote who="ZombiesRus5" reply="2156" id="3408563"] Quoting Cylon_Luvr, reply 2155hasLostResearchPhraseStringId "IDSGameOverDialogHasLostPhraseCylonResearch" hasWonOccupationPhraseStringId "IDSGameOverDialogHasWonPhraseCylonOccupation" hasLostOccupationPhraseStringId "IDSGameOverDialogHasLostPhraseCylonOccupation" I'm happy to do this... but I'm not entirely sure what you are asking me to do Z? Are you looking for additional voice phrases? l

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[quote who="ZombiesRus5" reply="2150" id="3408349"] Need some phrases... hasWonMilitaryPhraseStringId "IDSGameOverDialogHasWonPhraseCylonMilitary" hasLostMilitaryPhraseStringId "IDSGameOverDialogHasLostPhraseCylonMilitary" hasWonFlagshipPhraseStringId "IDSGameOverDialogHasWonPhraseCylonFlagship" hasLostFlagshipPhraseStringId "IDSGameOverDialogHasLostPhraseCylonFlagship" hasWonHomeworldPhraseStringId "IDSGameOverDialogHasWonPhraseCylonHomeworld" h

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[quote who="Stalcore" reply="2148" id="3407998"] Cylon_Luvr got a question for you. What name would you like for the Cylon homeworld and what kind of planet should be used?[/quote] Already thought of this one a while back.... Planet should be called "Centurion" and have already developed a homeworld/base... its an asteroid with a large Hades Class basestar that has landed on it, which I have already sent through to Z. Each to their own though, the reason why I developed th

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[quote who="Stalcore" reply="2146" id="3407586"] good to hear from you Z. was wondering if some of the stuff your working on is the rest of the planets for the Kobol planet mod? [/quote] haha... that was my first thought too...

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Additional changes (These should be the last.. if the changes are implemented there should be no more changes from me!!) - Titan abilities: the Titans seem to have the same abilities, except for atmospheric expulsion (Loyalist titan, the Colony). Loyalist Titan should not have the Supervirus ability, which it does - this ability is for Rebel titan only (Boomer). For the loyalist titan, you cannot actually choose atmospheric expulsion as an ability? It automatically appears

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[quote who="Mord_Sith84" reply="2137" id="3401899"] Something else to add to your list: Nano Fibers, Advanced Targetting and Harmonic Containment descriptions all need to be changed for the rebel titan. I can put together some descriptions for this?[/quote] Mord... these abilities shouldn't be there at all for the Cylon titans, they're Advent abilities. Don't worry about writing descriptions for them... they will need to be removed entirely and replaced wi

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[quote who="ZombiesRus5" reply="2134" id="3401709"] Quoting Cylon_Luvr, reply 2132 Quoting ZombiesRus5, reply 2131 Race: Colonial Reb.1.52.25 Race: Cylon Reb.1.52.25 Core: Reb.1.52.25 Awesome, thanks Z... I'll download and have a look. So I know that this version will include all of my changes... what can I do next to help? Need feedback on stuff that isn't working right or do

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[quote who="ZombiesRus5" reply="2131" id="3401332"] Race: Colonial Reb.1.52.25 Race: Cylon Reb.1.52.25 Core: Reb.1.52.25 [/quote] Awesome, thanks Z... I'll download and have a look. So I know that this version will include all of my changes... what can I do next to help?

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[quote who="kjlsd" reply="2129" id="3399992"] I have a problem with the resurrection hub, it always says super weapon limit reached and I don't even have one built, plus if I have an ai teammate that is cylon they will build it? please help.[/quote] Do you own at least 4 planets? You must own a minimum number of planets to build the Hub.

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[quote who="ZombiesRus5" reply="2122" id="3399031"] Quoting Cylon_Luvr, reply 2121 Hey Z... any developments? Haven't heard from you in a while... Haven't had time to sit down on my modding comp lately... Too many other distractions like wife and family [/quote] Fair enough! Happy wife happy life!

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[quote who="ZombiesRus5" reply="2119" id="3397313"] I have all Cylon_Luvr's stuff in (new icons, sounds, string entries) I fixed the reversed resurrection ship, added mesh points and fixed the tangent so it lights up correctly in game. Changed Cylon Rebel Titan from 2 levels to 4 levels for nuclear barrage. I've also added the galaxyforge icons into the kobol folder. Will probably get another update

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