When they introduced the moon planet and had to explain all the craters on the surface.
ColBBQ
[quote who="joshmoyo" reply="10" id="3193075"]I usually play as Vasari Rebels, so I build multiple orkuluses as fleets after my expansion is complete. With starbase mobilization, they are superior to almost any fleet when fully upgraded and researched.[/quote] 1st Officer: Captainnsss, Wesss discoversss large sssquadronsss of enemy bomberssss in sssysstem. Capatain: Quickly, how manysss? 1st Officer: er...oness, twoss, threess... Cap
[quote who="Seleuceia" reply="8" id="3184639"]Quoting Volt_Cruelerz, reply 7Goodness no. That would make them terribly OP. Actually with corvettes in game siege frigates probably could take a slight buff...not to planet damage, but maybe to something else.... [/quote] 'Vasari voice' SPeeeEEeeEEeed? muhahahahahaha
Advent wear robes, even in combat.
[quote who="Cpt_Siddy" reply="11" id="3183495"]Quoting Mecha-Lenin, reply 8I havent tested new patch yet, how effective was corvette nerf? they are useless[/quote] Now, now, they have their uses. kekekekeke
I guess the Vasari designers was stuck with how to design it and one stepped on a Vasari roach. Took one look and said, "Hey, that looks cool."
[quote who="James_Raynor" reply="3" id="3174652"]I've used it on a fully stocked desert planet and it didn't do much of anything. Hence why I asked if it was even worth it since 267 population apparently did nill against my advert adversary. It should have done in the ballpark of about 5000 damage, yet it had done none what so ever hence my confusion. I went in with my fleet immediately after using it and their entire fleet was still active and undamaged.[/quote]
[quote who="sareth01" reply="23" id="3166148"] Now all the maintenance costs of those extra moving parts on such a ship would probably ensure that there wouldn't be a lot of these sort of "submersible guns", and we wouldn't know if such maintenance would be worth the cost. Yet, just possessing the capability alone is enough to change the nature of strategic planning, and therefore development of such a weapon could be worth the cost for this reason alone. [/q
And thus AseofSpadez will be our little match girl who doesn't get a copy of Rebellion. [e digicons]:typo:[/e]
[quote who="Ratatosk7" reply="20" id="3166014"]According to a recent dev blog Jon is working on the latest GalCiv. So far the only confirmed info is that the sequel will be in the new revolutionary massively multiplayer online first person turn based roleplaying shooter strategy genre. It will use a combination of Games for Windows Live, Origin, and Steamworks along with the usual TAGES drm to keep your purchase secure.[/quote] Hope that you get your choice of the princess you want to
On the third day of Sins, my true love gave to me, Three fried TEC Two dead Advent and a Vasari pierced by a beam.
Ragnorov is a hard enemy offensively, yet the ragnorov suffers badly if forced on defence where the big gun has nothing to shoot at.
[quote who="VoxVeritias" reply="10" id="3146097"] I see there is still no response from anyone at Stardock .[/quote] Just skimmed the responses, didn't we? [quote who="Yarlen" reply="7" id="3144072"]It will send minidumps, but those caused by desyncs don't tell us anything to resolve the desync problem. That's why we need checksum info.[/quote]
[quote who="Autocrat" reply="60" id="3144402"]I dunno. Maybe it's me but the nerfing of the titans seems counter productive. They seem feebler and less impressive. Expensive as sin, a significant time to build. . . they should come out of the door swinging but instead it seems like they keep getting damage reduction and now they take forever to level. [/quote] Lets see what happens in a few weeks. The TEC were nerfed a bit since everyone was choosing the TEC&
I cannot even give missions to pirates since the button says, "Not enough cash" even with $20,000.